Helper structures for Direct3D 12
These helper structures help initialize many of the Direct3D 12 structures. They're declared in d3dx12.h
.
d3dx12.h
is available separately from the Direct3D 12 headers. You can download d3dx12.h
from The D3D12 Helper Library.
In this section
Topic | Description |
---|---|
CD3DX12_BLEND_DESC | A helper structure to enable easy initialization of a D3D12_BLEND_DESC structure. |
CD3DX12_BOX | A helper structure to enable easy initialization of a D3D12_BOX structure. |
CD3DX12_CLEAR_VALUE | A helper structure to enable easy initialization of a D3D12_CLEAR_VALUE structure. |
CD3DX12_CPU_DESCRIPTOR_HANDLE | A helper structure to enable easy initialization of a D3D12_CPU_DESCRIPTOR_HANDLE structure. |
CD3DX12_DEFAULT | Passes D3D12_DEFAULT into a constructor for each helper structure. This structure is simply used as a mechanism to set default parameters on the other helper structures. |
CD3DX12_DEPTH_STENCIL_DESC | A helper structure to enable easy initialization of a D3D12_DEPTH_STENCIL_DESC structure. |
CD3DX12_DEPTH_STENCIL_DESC1 | A helper structure to enable easy initialization of a D3D12_DEPTH_STENCIL_DESC1 structure. |
CD3DX12_DESCRIPTOR_RANGE | A helper structure to enable easy initialization of a D3D12_DESCRIPTOR_RANGE structure. |
CD3DX12_DESCRIPTOR_RANGE1 | A helper structure to enable easy initialization of a D3D12_DESCRIPTOR_RANGE1 structure. |
CD3DX12_DXIL_LIBRARY_SUBOBJECT | A helper class for creating a DXIL library state subobject. |
CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION | A helper class for creating a DXIL-subobject-to-exports association state subobject. |
CD3DX12_EXISTING_COLLECTION_SUBOBJECT | A helper class for creating an existing collection state subobject. |
CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT | A helper class for creating a global root signature state suboject. |
CD3DX12_GPU_DESCRIPTOR_HANDLE | A helper structure to enable easy initialization of a D3D12_GPU_DESCRIPTOR_HANDLE structure. |
CD3DX12_HEAP_DESC | A helper structure to enable easy initialization of a D3D12_HEAP_DESC structure. |
CD3DX12_HEAP_PROPERTIES | A helper structure to enable easy initialization of a D3D12_HEAP_PROPERTIES structure. |
CD3DX12_HIT_GROUP_SUBOBJECT | A helper class for creating a hit group state subobject. |
CD3DX12_NODE_MASK_SUBOBJECT | A helper class for creating a state subobject that identifies the GPU nodes to which the state object applies. |
CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT | A helper class for creating a local root signature state suboject. |
CD3DX12_PACKED_MIP_INFO | A helper structure to enable easy initialization of a D3D12_PACKED_MIP_INFO structure. |
CD3DX12_PIPELINE_STATE_STREAM | A helper structure for creating and working with graphics and compute pipeline states through a combined interface. See D3D12_GRAPHICS_PIPELINE_STATE_DESC and D3D12_COMPUTE_PIPELINE_STATE_DESC. |
CD3DX12_PIPELINE_STATE_STREAM1 | A helper structure for creating and working with graphics and compute pipeline states through a combined interface. See D3D12_GRAPHICS_PIPELINE_STATE_DESC and D3D12_COMPUTE_PIPELINE_STATE_DESC. |
CD3DX12_PIPELINE_STATE_STREAM2 | A helper structure for creating and working with graphics and compute pipeline states through a combined interface. |
CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC | A helper structure used to describe a blend description as a single object suitable for a stream description. |
CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO | A helper structure used to describe a cached PSO as a single object suitable for a stream description. |
CD3DX12_PIPELINE_STATE_STREAM_CS | A helper structure used to describe a compute shader as a single object suitable for a stream description. |
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL | A helper structure used to describe a depth stencil description as a single object suitable for a stream description. |
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 | A helper structure used to describe a depth stencil description as a single object suitable for a stream description. |
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT | A helper structure used to describe the depth stencil format as a single object suitable for a stream description. |
CD3DX12_PIPELINE_STATE_STREAM_DS | A helper structure used to describe a domain shader as a single object suitable for a stream description. |
CD3DX12_PIPELINE_STATE_STREAM_FLAGS | A helper structure used to describe pipeline state flags as a single object suitable for a stream description. |
CD3DX12_PIPELINE_STATE_STREAM_GS | A helper structure used to describe a geometry shader as a single object suitable for a stream description. |
CD3DX12_PIPELINE_STATE_STREAM_HS | A helper structure used to describe a hull shader as a single object suitable for a stream description. |
CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE | A helper structure used to describe the index buffer strip cut value as a single object suitable for a stream description. |
CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT | A helper structure used to describe an input layout as a single object suitable for a stream description. |
CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK | A helper structure used to describe a node mask as a single object suitable for a stream description. |
CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER | Builds an internal CD3DX12_PIPELINE_STATE_STREAM object from subobject details passed into the corresponding member functions. This struct implements the ID3DX12PipelineParserCallbacks interface. |
CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY | A helper structure used to describe the primitive topology as a single object suitable for a stream description. |
CD3DX12_PIPELINE_STATE_STREAM_PS | A helper structure used to describe a pixel shader as a single object suitable for a stream description. |
CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER | A helper structure used to describe a rasterizer description as a single object suitable for a stream description. |
CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS | A helper structure used to describe the render target formats as a single object suitable for a stream description. |
CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE | A helper structure used to describe the root signature as a single object suitable for a stream description. |
CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC | A helper structure used to describe a sample description as a single object suitable for a stream description. |
CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK | A helper structure used to describe a sample mask as a single object suitable for a stream description. |
CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT | A helper structure used to describe the stream output description as a single object suitable for a stream description. |
CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT | A templated helper structure used to encapsulate subobject type and subobject data pairs as a single object suitable for a stream description. |
CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING | A helper structure used to wrap a CD3DX12_VIEW_INSTANCING_DESC structure. Allows shaders to render to multiple views with a single draw call; useful for stereo vision or cubemap generation. |
CD3DX12_PIPELINE_STATE_STREAM_VS | A helper structure used to describe a vertex shader as a single object suitable for a stream description. |
CD3DX12_RANGE | A helper structure to enable easy initialization of a D3D12_RANGE structure. |
CD3DX12_RANGE_UINT64 | A helper structure to enable easy initialization of a D3D12_RANGE_UINT64 structure. |
CD3DX12_RASTERIZER_DESC | A helper structure to enable easy initialization of a D3D12_RASTERIZER_DESC structure. |
CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT | A helper class for creating a raytracing pipeline configuration state subobject. |
CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT | A helper class for creating a raytracing pipeline configuration state subobject, with flags. |
CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT | A helper class for creating a raytracing shader configuration state subobject. |
CD3DX12_RECT | A helper structure to enable easy initialization of a D3D12_RECT structure. |
CD3DX12_RESOURCE_ALLOCATION_INFO | A helper structure to enable easy initialization of a D3D12_RESOURCE_ALLOCATION_INFO structure. |
CD3DX12_RESOURCE_BARRIER | A helper structure to enable easy initialization of a D3D12_RESOURCE_BARRIER structure. |
CD3DX12_RESOURCE_DESC | A helper structure to enable easy initialization of a D3D12_RESOURCE_DESC structure. |
CD3DX12_RESOURCE_DESC1 | A helper structure to enable easy initialization of a D3D12_RESOURCE_DESC1 structure. |
CD3DX12_ROOT_CONSTANTS | A helper structure to enable easy initialization of a D3D12_ROOT_CONSTANTS structure. |
CD3DX12_ROOT_DESCRIPTOR | A helper structure to enable easy initialization of a D3D12_ROOT_DESCRIPTOR structure. |
CD3DX12_ROOT_DESCRIPTOR1 | A helper structure to enable easy initialization of a D3D12_ROOT_DESCRIPTOR1 structure. |
CD3DX12_ROOT_DESCRIPTOR_TABLE | A helper structure to enable easy initialization of a D3D12_ROOT_DESCRIPTOR_TABLE structure. |
CD3DX12_ROOT_DESCRIPTOR_TABLE1 | A helper structure to enable easy initialization of a D3D12_ROOT_DESCRIPTOR_TABLE1 structure. |
CD3DX12_ROOT_PARAMETER | A helper structure to enable easy initialization of a D3D12_ROOT_PARAMETER structure. |
CD3DX12_ROOT_PARAMETER1 | A helper structure to enable easy initialization of a D3D12_ROOT_PARAMETER1 structure. |
CD3DX12_ROOT_SIGNATURE_DESC | A helper structure to enable easy initialization of a D3D12_ROOT_SIGNATURE_DESC structure. |
CD3DX12_RT_FORMAT_ARRAY | A helper structure to enable easy initialization of a D3D12_RT_FORMAT_ARRAY structure. |
CD3DX12_SHADER_BYTECODE | A helper structure to enable easy initialization of a D3D12_SHADER_BYTECODE structure. |
CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT | A helper class for creating a subobject that defines the general properties of a state object. |
CD3DX12_STATE_OBJECT_DESC | The central class of the D3DX12 State Object Creation Helpers, which are helper classes for creating state objects out of an arbitrary set of subobjects. |
CD3DX12_STATIC_SAMPLER_DESC | A helper structure to enable easy initialization of a D3D12_STATIC_SAMPLER_DESC structure. |
CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT | A helper class for creating a subobject-to-exports association state subobject. |
CD3DX12_SUBRESOURCE_FOOTPRINT | A helper structure to enable easy initialization of a D3D12_SUBRESOURCE_FOOTPRINT structure. |
CD3DX12_SUBRESOURCE_RANGE_UINT64 | A helper structure to enable easy initialization of a D3D12_SUBRESOURCE_RANGE_UINT64 structure. |
CD3DX12_SUBRESOURCE_TILING | A helper structure to enable easy initialization of a D3D12_SUBRESOURCE_TILING structure. |
CD3DX12_TEXTURE_COPY_LOCATION | A helper structure to enable easy initialization of a D3D12_TEXTURE_COPY_LOCATION structure. |
CD3DX12_TILE_REGION_SIZE | A helper structure to enable easy initialization of a D3D12_TILE_REGION_SIZE structure. |
CD3DX12_TILE_SHAPE | A helper structure to enable easy initialization of a D3D12_TILE_SHAPE structure. |
CD3DX12_TILED_RESOURCE_COORDINATE | A helper structure to enable easy initialization of a D3D12_TILED_RESOURCE_COORDINATE structure. |
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC | A helper structure to enable easy initialization of a D3D12_VERSIONED_ROOT_SIGNATURE_DESC structure. |
CD3DX12_VIEW_INSTANCING_DESC | A helper structure to enable easy initialization of a D3DX12_VIEW_INSTANCING_DESC structure. |
CD3DX12_VIEWPORT | A helper structure to enable easy initialization of a D3D12_VIEWPORT structure. |
D3DX12_MESH_SHADER_PIPELINE_STATE_DESC | For mesh/amplifications shaders, you can use the data from an EffectPipelineStateDescription, with D3DX12_MESH_SHADER_PIPELINE_STATE_DESC, to provide all the state. |