D3D12_GPU_DESCRIPTOR_HANDLE structure (d3d12.h)

Describes a GPU descriptor handle.

Syntax

typedef struct D3D12_GPU_DESCRIPTOR_HANDLE {
  UINT64 ptr;
} D3D12_GPU_DESCRIPTOR_HANDLE;

Members

ptr

The address of the descriptor.

Remarks

This structure is returned by ID3D12DescriptorHeap::GetGPUDescriptorHandleForHeapStart.

This structure is passed into the following methods:

To get the handle increment size use ID3D12Device.GetDescriptorHandleIncrementSize

Requirements

Requirement Value
Header d3d12.h

See also

CD3DX12_GPU_DESCRIPTOR_HANDLE ID3D12Device.GetDescriptorHandleIncrementSize

Core Structures