CD3DX12_PIPELINE_STATE_STREAM_FLAGS structure
A helper structure used to describe pipeline state flags as a single object suitable for a stream description.
Syntax
struct CD3DX12_PIPELINE_STATE_STREAM_FLAGS {
CD3DX12_PIPELINE_STATE_STREAM_FLAGS;
CD3DX12_PIPELINE_STATE_STREAM_FLAGS(D3D12_PIPELINE_STATE_FLAGS const &i);
CD3DX12_PIPELINE_STATE_STREAM_FLAGS operator=(D3D12_PIPELINE_STATE_FLAGS const& i);
operator D3D12_PIPELINE_STATE_FLAGS() const;
};
Members
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CD3DX12_PIPELINE_STATE_STREAM_FLAGS
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Creates a new, uninitialized, instance of a CD3DX12_PIPELINE_STATE_STREAM_FLAGS.
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CD3DX12_PIPELINE_STATE_STREAM_FLAGS(D3D12_PIPELINE_STATE_FLAGS const &i)
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Creates a new instance of a CD3DX12_PIPELINE_STATE_STREAM_FLAGS, initialized with a subobject type of D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS and subobject data copied from i, a D3D12_PIPELINE_STATE_FLAGS structure.
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operator=(D3D12_PIPELINE_STATE_FLAGS const& i)
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Copy-assignment operator.
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operator D3D12_PIPELINE_STATE_FLAGS() const
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Implicit conversion to a D3D12_PIPELINE_STATE_FLAGS structure.
Remarks
CD3DX12_PIPELINE_STATE_STREAM_FLAGS is a typedef specialization of the CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT template, and is defined as follows:
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<D3D12_PIPELINE_STATE_FLAGS, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS>
CD3DX12_PIPELINE_STATE_STREAM_FLAGS;
Requirements
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