CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT class
A helper class for creating a raytracing shader configuration state subobject.
For more info about the D3DX12 State Object Creation Helpers, see CD3DX12_STATE_OBJECT_DESC.
Syntax
class CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT
{
CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT() noexcept;
CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject);
void Config(UINT MaxPayloadSizeInBytes, UINT MaxAttributeSizeInBytes) noexcept;
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override;
operator const D3D12_STATE_SUBOBJECT& () const noexcept;
operator const D3D12_RAYTRACING_SHADER_CONFIG& () const noexcept;
};
Members
CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT
Default constructor. Creates a new, default-initialized, instance of a CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT.
CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC&)
Constructor that creates a new instance of a CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT initialized with the contents of a CD3DX12_STATE_OBJECT_DESC object.
Config(UINT, UINT)
Function for configuring the maximum payload size, and the maximum attribute size (both in bytes).
Type
Retrieves the type of the subobject, represented by the D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG constant.
operator const D3D12_STATE_SUBOBJECT&
Conversion operator that returns a reference to a constant D3D12_STATE_SUBOBJECT object describing the state object.
operator const D3D12_RAYTRACING_SHADER_CONFIG&
Conversion operator that returns a reference to a constant D3D12_RAYTRACING_SHADER_CONFIG object describing the state object.
Requirements
Requirement | Value |
---|---|
Header | D3dx12.h |