CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT structure
A helper structure used to describe the depth stencil format as a single object suitable for a stream description.
Syntax
struct CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT {
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT;
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT(DXGI_FORMAT const &i);
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT operator=(DXGI_FORMAT const& i);
operator DXGI_FORMAT() const;
};
Members
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CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT
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Creates a new, uninitialized, instance of a CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT.
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CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT(DXGI_FORMAT const &i)
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Creates a new instance of a CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT, initialized with a subobject type of D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT and subobject data copied from i, a DXGI_FORMAT enumeration.
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operator=(DXGI_FORMAT const& i)
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Copy-assignment operator.
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operator DXGI_FORMAT() const
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Implicit conversion to a DXGI_FORMAT enumeration.
Remarks
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT is a typedef specialization of the CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT template, and is defined as follows:
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<DXGI_FORMAT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT>
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT;
Requirements
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