CD3DX12_PIPELINE_STATE_STREAM_VS structure
A helper structure used to describe a vertex shader as a single object suitable for a stream description.
Syntax
struct CD3DX12_PIPELINE_STATE_STREAM_VS {
CD3DX12_PIPELINE_STATE_STREAM_VS;
CD3DX12_PIPELINE_STATE_STREAM_VS(D3D12_SHADER_BYTECODE const &i);
CD3DX12_PIPELINE_STATE_STREAM_VS operator=(D3D12_SHADER_BYTECODE const& i);
operator D3D12_SHADER_BYTECODE() const;
};
Members
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CD3DX12_PIPELINE_STATE_STREAM_VS
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Creates a new, uninitialized, instance of a CD3DX12_PIPELINE_STATE_STREAM_VS.
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CD3DX12_PIPELINE_STATE_STREAM_VS(D3D12_SHADER_BYTECODE const &i)
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Creates a new instance of a CD3DX12_PIPELINE_STATE_STREAM_VS, initialized with a subobject type of D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS and subobject data copied from i, a D3D12_SHADER_BYTECODE structure.
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operator=(D3D12_SHADER_BYTECODE const& i)
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Copy-assignment operator.
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operator D3D12_SHADER_BYTECODE() const
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Implicit conversion to a D3D12_SHADER_BYTECODE structure.
Remarks
CD3DX12_PIPELINE_STATE_STREAM_VS is a typedef specialization of the CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT template, and is defined as follows:
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS>
CD3DX12_PIPELINE_STATE_STREAM_VS;
Requirements
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