CD3DX12_VIEWPORT structure
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A helper structure to enable easy initialization of a D3D12_VIEWPORT structure.
Syntax
struct CD3DX12_VIEWPORT : public D3D12_VIEWPORT{
CD3DX12_VIEWPORT();
explicit CD3DX12_VIEWPORT(const D3D12_VIEWPORT& o);
explicit CD3DX12_VIEWPORT(FLOAT topLeftX, FLOAT topLeftY, FLOAT width, FLOAT height, FLOAT minDepth = D3D12_MIN_DEPTH, FLOAT maxDepth = D3D12_MAX_DEPTH);
explicit CD3DX12_VIEWPORT(ID3D12Resource* pResource, UINT mipSlice = 0, FLOAT topLeftX = 0.0f, FLOAT topLeftY = 0.0f, FLOAT minDepth = D3D12_MIN_DEPTH, FLOAT maxDepth = D3D12_MAX_DEPTH);
~CD3DX12_VIEWPORT();
operator const D3D12_VIEWPORT&() const;
};
Members
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CD3DX12_VIEWPORT()
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Creates a new, uninitialized, instance of a CD3DX12_VIEWPORT.
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explicit CD3DX12_VIEWPORT(const D3D12_VIEWPORT& o)
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Creates a new instance of a CD3DX12_VIEWPORT, initializing the following parameters:
const D3D12_VIEWPORT& o
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explicit CD3DX12_VIEWPORT(FLOAT topLeftX, FLOAT topLeftY, FLOAT width, FLOAT height, FLOAT minDepth = D3D12_MIN_DEPTH, FLOAT maxDepth = D3D12_MAX_DEPTH)
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Creates a new instance of a CD3DX12_VIEWPORT, initializing the following parameters:
FLOAT topLeftX
FLOAT topLeftY
FLOAT width
FLOAT height
FLOAT minDepth = D3D12_MIN_DEPTH
FLOAT maxDepth = D3D12_MAX_DEPTH
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explicit CD3DX12_VIEWPORT(ID3D12Resource* pResource, UINT mipSlice = 0, FLOAT topLeftX = 0.0f, FLOAT topLeftY = 0.0f, FLOAT minDepth = D3D12_MIN_DEPTH, FLOAT maxDepth = D3D12_MAX_DEPTH)
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Creates a new instance of a CD3DX12_VIEWPORT, initializing the following parameters:
ID3D12Resource* pResource
UINT mipSlice = 0
FLOAT topLeftX = 0.0f
FLOAT topLeftY = 0.0f
FLOAT minDepth = D3D12_MIN_DEPTH
FLOAT maxDepth = D3D12_MAX_DEPTH
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~CD3DX12_VIEWPORT()
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Destroys an instance of a D3DX12_VIEWPORT.
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operator const D3D12_VIEWPORT&() const
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Defines the & pass-by-reference operator for the parent structure type.
Requirements
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