CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT class

A helper class for creating a global root signature state suboject.

For more info about the D3DX12 State Object Creation Helpers, see CD3DX12_STATE_OBJECT_DESC.

Syntax

class CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT
{
    CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT() noexcept;
    CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject);
    void SetRootSignature(ID3D12RootSignature* pRootSig) noexcept;
    D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override;
    operator const D3D12_STATE_SUBOBJECT& () const noexcept { return *m_pSubobject; }
    operator ID3D12RootSignature* () const noexcept { return D3DX12_COM_PTR_GET(m_pRootSig); }
};

Members

CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT

Default constructor. Creates a new, default-initialized, instance of a CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT.

CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC&)

Constructor that creates a new instance of a CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT initialized with the contents of a CD3DX12_STATE_OBJECT_DESC object.

SetRootSignature(ID3D12RootSignature*)

Function for setting the root signature in the form of the pointer to an ID3D12RootSignature passed as the parameter.

Type

Retrieves the type of the subobject, represented by the D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE constant.

operator const D3D12_STATE_SUBOBJECT&

Conversion operator that returns a reference to a constant D3D12_STATE_SUBOBJECT object describing the state object.

operator ID3D12RootSignature*

Conversion operator that returns the root signature in the form of a pointer to an ID3D12RootSignature.

Requirements

Requirement Value
Header D3dx12.h

See also