CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT structure
A helper structure used to describe an input layout as a single object suitable for a stream description.
Syntax
struct CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT {
CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT;
CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT(D3D12_INPUT_LAYOUT_DESC const &i);
CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT operator=(D3D12_INPUT_LAYOUT_DESC const& i);
operator D3D12_INPUT_LAYOUT_DESC() const;
};
Members
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CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT
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Creates a new, uninitialized, instance of a CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT.
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CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT(D3D12_INPUT_LAYOUT_DESC const &i)
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Creates a new instance of a CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT, initialized with a subobject type of D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT and subobject data copied from i, a D3D12_INPUT_LAYOUT_DESC structure.
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operator=(D3D12_INPUT_LAYOUT_DESC const& i)
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Copy-assignment operator.
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operator D3D12_INPUT_LAYOUT_DESC() const
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Implicit conversion to a D3D12_INPUT_LAYOUT_DESC structure.
Remarks
CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT is a typedef specialization of the CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT template, and is defined as follows:
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<D3D12_INPUT_LAYOUT_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT>
CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT;
Requirements
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