CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER structure
Builds an internal CD3DX12_PIPELINE_STATE_STREAM object from subobject details passed into the corresponding member functions. This struct implements the ID3DX12PipelineParserCallbacks interface.
Syntax
struct CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER : public ID3DX12PipelineParserCallbacks{
CD3DX12_PIPELINE_STATE_STREAM1 PipelineStream;
void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags);
void NodeMaskCb(UINT NodeMask);
void RootSignatureCb(ID3D12RootSignature* pRootSignature);
void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout);
void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue);
void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType);
void VSCb(const D3D12_SHADER_BYTECODE& VS);
void GSCb(const D3D12_SHADER_BYTECODE& GS);
void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput);
void HSCb(const D3D12_SHADER_BYTECODE& HS);
void DSCb(const D3D12_SHADER_BYTECODE& DS);
void PSCb(const D3D12_SHADER_BYTECODE& PS);
void CSCb(const D3D12_SHADER_BYTECODE& CS);
void BlendStateCb(const D3D12_BLEND_DESC& BlendState);
void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState);
void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState);
void DSVFormatCb(DXGI_FORMAT DSVFormat);
void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState);
void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats);
void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc);
void SampleMaskCb(UINT SampleMask);
void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc);
void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO);
void ErrorBadInputParameter(UINT);
void ErrorDuplicateSubobject(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE);
void ErrorUnknownSubobject(UINT);
};
Members
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PipelineStream
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The internal CD3DX12_PIPELINE_STATE_STREAM1. Its current state represents the cumulative effect of callback methods that have been called on this object.
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FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags)
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Initializes the Flags member of PipelineStream using the value of the Flags parameter.
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NodeMaskCb(UINT NodeMask)
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Initializes the NodeMask member of PipelineStream using the value of the Nodemask parameter.
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RootSignatureCb(ID3D12RootSignature* pRootSignature)
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Initializes the pRootSignature member of PipelineStream using the value of the pRootSignature parameter.
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InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout)
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Initializes the InputLayout member of PipelineStream using the value of the InputLayout parameter.
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IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue)
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Initializes the IBStripCutValue member of PipelineStream using the value of the IBStripCutValue parameter.
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PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType)
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Initializes the PrimitiveTopologyType member of PipelineStream using the value of the PrimitiveTopologyType parameter.
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VSCb(const D3D12_SHADER_BYTECODE& VS)
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Initializes the VS (vertex shader) member of PipelineStream using the value of the VS parameter.
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GSCb(const D3D12_SHADER_BYTECODE& GS)
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Initializes the GS (geometry shader) member of PipelineStream using the value of the GS parameter.
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StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput)
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Initializes the StreamOutput member of PipelineStream using the value of the StreamOutput parameter.
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HSCb(const D3D12_SHADER_BYTECODE& HS)
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Initializes the HS (hull shader) member of PipelineStream using the value of the HS parameter.
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DSCb(const D3D12_SHADER_BYTECODE& DS)
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Initializes the DS (domain shader) member of PipelineStream using the value of the DS parameter.
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PSCb(const D3D12_SHADER_BYTECODE& PS)
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Initializes the PS (pixel shader) member of PipelineStream using the value of the PS parameter.
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CSCb(const D3D12_SHADER_BYTECODE& CS)
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Initializes the CS member of PipelineStream using the value of the CS parameter.
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BlendStateCb(const D3D12_BLEND_DESC& BlendState)
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Initializes the BlendState member of PipelineStream using the value of the BlendState parameter.
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DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState)
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Initializes the DepthStencilState member of PipelineStream using the value of the DepthStencilState parameter, a D3D12_DEPTH_STENCIL_DESC.
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DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState)
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Initializes the DepthStencilState member of PipelineStream using the value of the DepthStencilState parameter, a D3D12_DEPTH_STENCIL_DESC1.
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DSVFormatCb(DXGI_FORMAT DSVFormat)
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Initializes the DSVFormat member of PipelineStream using the value of the DSVFormat parameter.
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RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState)
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Initializes the RasterizerState member of PipelineStream using the value of the RasterizerState parameter.
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RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats)
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Initializes the RTVFormats member of PipelineStream using the value of the RTVFormats parameter.
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SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc)
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Initializes the SampleDesc member of PipelineStream using the value of the SampleDesc parameter.
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SampleMaskCb(UINT SampleMask)
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Initializes the SampleMask member of PipelineStream using the value of the SampleMask parameter.
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ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc)
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Initializes the ViewInstancingDesc member of PipelineStream using the value of the ViewInstancingDesc parameter.
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CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO)
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Initializes the CachedPSO member of PipelineStream using the value of the CachedPSO parameter.
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ErrorBadInputParameter(UINT)
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Does nothing.
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ErrorDuplicateSubobject(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE)
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Does nothing.
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ErrorUnknownSubobject(UINT)
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Does nothing.
Remarks
When passed as the second parameter to the D3DX12ParsePipelineStream function, the details of the internal CD3DX12_PIPELINE_STATE_STREAM1 object are cloned from the D3D12_PIPELINE_STATE_STREAM_DESC passed as the first parameter. This process validates the source stream description. If D3DX12ParsePipelineStream returns S_OK, then both the source stream description and the resulting CD3DX12_PIPELINE_STATE_STREAM1PipelineStream are valid; otherwise both are invalid. Invalid streams and other errors are reported only through the return value of D3DX12ParsePipelineStream; this structure implements the error callbacks to do nothing.
Requirements
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