CD3DX12_ROOT_DESCRIPTOR structure
A helper structure to enable easy initialization of a D3D12_ROOT_DESCRIPTOR structure.
Syntax
struct CD3DX12_ROOT_DESCRIPTOR : public D3D12_ROOT_DESCRIPTOR{
CD3DX12_ROOT_DESCRIPTOR();
explicit CD3DX12_ROOT_DESCRIPTOR(const D3D12_ROOT_DESCRIPTOR &o);
CD3DX12_ROOT_DESCRIPTOR(UINT shaderRegister, UINT registerSpace = 0);
void inline Init(UINT shaderRegister, UINT registerSpace = 0);
void static inline Init(D3D12_ROOT_DESCRIPTOR &table, UINT shaderRegister, UINT registerSpace = 0);
};
Members
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CD3DX12_ROOT_DESCRIPTOR()
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Creates a new, uninitialized, instance of a CD3DX12_ROOT_DESCRIPTOR.
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explicit CD3DX12_ROOT_DESCRIPTOR(const D3D12_ROOT_DESCRIPTOR &o)
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Creates a new instance of a CD3DX12_ROOT_DESCRIPTOR, initialized with the contents of another D3D12_ROOT_DESCRIPTOR structure.
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CD3DX12_ROOT_DESCRIPTOR(UINT shaderRegister, UINT registerSpace = 0)
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Creates a new instance of a CD3DX12_ROOT_DESCRIPTOR, initializing the following parameters:
UINT shaderRegister
(opt) UINT registerSpace = 0
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inline Init(UINT shaderRegister, UINT registerSpace = 0)
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Specifies a function that initializes the following parameters:
UINT shaderRegister
(opt) UINT registerSpace = 0
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static inline Init(D3D12_ROOT_DESCRIPTOR &table, UINT shaderRegister, UINT registerSpace = 0)
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Specifies a function that initializes the following parameters:
D3D12_ROOT_DESCRIPTOR &table
UINT shaderRegister
(opt) UINT registerSpace = 0
Requirements
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