CD3DX12_GPU_DESCRIPTOR_HANDLE structure
A helper structure to enable easy initialization of a D3D12_GPU_DESCRIPTOR_HANDLE structure.
Syntax
struct CD3DX12_GPU_DESCRIPTOR_HANDLE : public D3D12_GPU_DESCRIPTOR_HANDLE{
CD3DX12_GPU_DESCRIPTOR_HANDLE();
explicit CD3DX12_GPU_DESCRIPTOR_HANDLE(const D3D12_GPU_DESCRIPTOR_HANDLE &o);
CD3DX12_GPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT);
CD3DX12_GPU_DESCRIPTOR_HANDLE(const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize);
CD3DX12_GPU_DESCRIPTOR_HANDLE(const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize);
CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize);
CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize);
bool inline operator==( _In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) const;
bool inline operator!=( _In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) const;
CD3DX12_GPU_DESCRIPTOR_HANDLE & operator=(const D3D12_GPU_DESCRIPTOR_HANDLE &other);
void inline InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize);
void inline InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize);
void static inline InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize);
void static inline InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize);
};
Members
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CD3DX12_GPU_DESCRIPTOR_HANDLE()
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Creates a new, uninitialized, instance of a CD3DX12_GPU_DESCRIPTOR_HANDLE.
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explicit CD3DX12_GPU_DESCRIPTOR_HANDLE(const D3D12_GPU_DESCRIPTOR_HANDLE &o)
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Creates a new instance of a CD3DX12_GPU_DESCRIPTOR_HANDLE, initialized with the contents of another D3D12_GPU_DESCRIPTOR_HANDLE structure.
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CD3DX12_GPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT)
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Creates a new instance of a CD3DX12_GPU_DESCRIPTOR_HANDLE, initialized with default parameters (sets the pointer to zero).
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CD3DX12_GPU_DESCRIPTOR_HANDLE(const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize)
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Creates a new instance of a CD3DX12_GPU_DESCRIPTOR_HANDLE, initializing the following parameters:
D3D12_GPU_DESCRIPTOR_HANDLE &other
INT offsetScaledByIncrementSize: The number of increments by which to offset.
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CD3DX12_GPU_DESCRIPTOR_HANDLE(const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize)
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Creates a new instance of a CD3DX12_GPU_DESCRIPTOR_HANDLE, initializing the following parameters:
D3D12_GPU_DESCRIPTOR_HANDLE &other
INT offsetInDescriptors: The number of descriptors by which to increment.
UINT descriptorIncrementSize: The amount by which to increment for each descriptor, including padding.
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Offset(INT offsetInDescriptors, UINT descriptorIncrementSize)
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Sets the offset based on the specified number of descriptors and how much to increment for each descriptor. Uses the following parameters:
INT offsetInDescriptors: The number of descriptors by which to increment.
UINT descriptorIncrementSize: The amount by which to increment for each descriptor, including padding.
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Offset(INT offsetScaledByIncrementSize)
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Sets the offset based on the specified number of increments. Uses the following parameters:
INT offsetScaledByIncrementSize: The number of increments by which to offset.
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inline operator==( _In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) const
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Tests for equality between the current CD3DX12_GPU_DESCRIPTOR_HANDLE and the specified D3D12_GPU_DESCRIPTOR_HANDLE or CD3DX12_GPU_DESCRIPTOR_HANDLE.
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inline operator!=( _In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) const
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Tests for inequality between the current CD3DX12_GPU_DESCRIPTOR_HANDLE and the specified D3D12_GPU_DESCRIPTOR_HANDLE or CD3DX12_GPU_DESCRIPTOR_HANDLE.
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operator=(const D3D12_GPU_DESCRIPTOR_HANDLE &other)
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Sets the current CD3DX12_GPU_DESCRIPTOR_HANDLE to the same values as the specified D3D12_GPU_DESCRIPTOR_HANDLE or CD3DX12_GPU_DESCRIPTOR_HANDLE.
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inline InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize)
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Initializes a D3D12_GPU_DESCRIPTOR_HANDLE structure with the specified number of items. Uses the following parameters:
_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base: The base address from which to offset.
INT offsetScaledByIncrementSize: The number of increments by which to offset.
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inline InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize)
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Initializes a D3D12_GPU_DESCRIPTOR_HANDLE structure with an offset, using the specified number of descriptors of the given size. Uses the following parameters:
_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base: The base address from which to offset.
INT offsetInDescriptors: The number of descriptors by which to offset.
UINT descriptorIncrementSize: The amount by which to increment for each descriptor, including padding.
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static inline InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize)
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Initializes a D3D12_GPU_DESCRIPTOR_HANDLE structure with an offset, using the specified number of descriptors of the given size. Uses the following parameters:
_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle: Outputs the resulting D3D12_GPU_DESCRIPTOR_HANDLE.
_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base: The base address from which to offset.
INT offsetScaledByIncrementSize: The number of increments by which to offset.
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static inline InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize)
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Initializes a D3D12_GPU_DESCRIPTOR_HANDLE structure with an offset, using the specified number of descriptors of the given size. Uses the following parameters:
_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle: Outputs the resulting D3D12_GPU_DESCRIPTOR_HANDLE.
_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base: The base address from which to offset.
INT offsetInDescriptors: The number of descriptors by which to offset.
UINT descriptorIncrementSize: The amount by which to increment for each descriptor, including padding.
Requirements
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