CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK structure

A helper structure used to describe a node mask as a single object suitable for a stream description.

Syntax

struct CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK {
                                          CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK;
                                          CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK(UINT const &i);
  CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK operator=(UINT const& i);
                                          operator UINT() const;
};

Members

CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK

Creates a new, uninitialized, instance of a CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK.

CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK(UINT const &i)

Creates a new instance of a CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK, initialized with a subobject type of D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK and subobject data copied from i, a UINT node mask.

operator=(UINT const& i)

Copy-assignment operator.

operator UINT() const

Implicit conversion to a UINT node mask.

Remarks

CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK is a typedef specialization of the CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT template, and is defined as follows:

typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK>
    CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK;
          

Requirements

Requirement Value
Header
D3dx12.h

See also

Helper Structures for D3D12

CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT

D3D12_PIPELINE_STATE_SUBOBJECT_TYPE