CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK structure
A helper structure used to describe a node mask as a single object suitable for a stream description.
Syntax
struct CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK {
CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK;
CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK(UINT const &i);
CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK operator=(UINT const& i);
operator UINT() const;
};
Members
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CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK
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Creates a new, uninitialized, instance of a CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK.
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CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK(UINT const &i)
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Creates a new instance of a CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK, initialized with a subobject type of D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK and subobject data copied from i, a UINT node mask.
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operator=(UINT const& i)
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Copy-assignment operator.
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operator UINT() const
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Implicit conversion to a UINT node mask.
Remarks
CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK is a typedef specialization of the CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT template, and is defined as follows:
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK>
CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK;
Requirements
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