CD3DX12_DXIL_LIBRARY_SUBOBJECT class

A helper class for creating a DXIL library state subobject.

For more info about the D3DX12 State Object Creation Helpers, see CD3DX12_STATE_OBJECT_DESC.

Syntax

class CD3DX12_DXIL_LIBRARY_SUBOBJECT
{
    CD3DX12_DXIL_LIBRARY_SUBOBJECT() noexcept;
    CD3DX12_DXIL_LIBRARY_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC&);
    void SetDXILLibrary(const D3D12_SHADER_BYTECODE* pCode) noexcept;
    void DefineExport(
        LPCWSTR Name,
        LPCWSTR ExportToRename = nullptr,
        D3D12_EXPORT_FLAGS Flags = D3D12_EXPORT_FLAG_NONE);
    template<size_t N> void DefineExports(LPCWSTR(&Exports)[N]);
    void DefineExports(const LPCWSTR* Exports, UINT N);
    D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept;
    operator const D3D12_STATE_SUBOBJECT& () const noexcept;
    operator const D3D12_DXIL_LIBRARY_DESC& () const noexcept;
};

Members

CD3DX12_DXIL_LIBRARY_SUBOBJECT

Default constructor. Creates a new, default-initialized, instance of a CD3DX12_DXIL_LIBRARY_SUBOBJECT.

CD3DX12_DXIL_LIBRARY_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC&)

Constructor that creates a new instance of a CD3DX12_DXIL_LIBRARY_SUBOBJECT initialized with the contents of a CD3DX12_STATE_OBJECT_DESC object.

SetDXILLibrary(const D3D12_SHADER_BYTECODE*)

Function for setting the DXIL library in the form of the pointer to a D3D12_SHADER_BYTECODE passed as the parameter.

DefineExport(LPCWSTR, LPCWSTR = nullptr, D3D12_EXPORT_FLAGS)

Defines a symbol exported from the subobject. Takes a D3D12_EXPORT_FLAGS as an optional parameter.

DefineExports(LPCWSTR(&)[N]);

Defines an array of N symbols exported from the subobject. Template parameter N specifies the number of elements in the array.

DefineExports(const LPCWSTR*, UINT)

Defines an array of symbols exported from the subobject.

Type

Retrieves the type of the subobject, represented by the D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY constant.

operator const D3D12_STATE_SUBOBJECT&

Conversion operator that returns a reference to a constant D3D12_STATE_SUBOBJECT object describing the state object.

operator const D3D12_DXIL_LIBRARY_DESC&

Conversion operator that returns a reference to a constant D3D12_DXIL_LIBRARY_DESC object describing the state object.

Remarks

Requirements

Requirement Value
Header D3dx12.h

See also