CD3DX12_RESOURCE_BARRIER structure
A helper structure to enable easy initialization of a D3D12_RESOURCE_BARRIER structure.
Syntax
struct CD3DX12_RESOURCE_BARRIER : public D3D12_RESOURCE_BARRIER{
CD3DX12_RESOURCE_BARRIER();
explicit CD3DX12_RESOURCE_BARRIER(const D3D12_RESOURCE_BARRIER &o);
CD3DX12_RESOURCE_BARRIER static inline Transition(ID3D12Resource* pResource, D3D12_RESOURCE_STATES stateBefore, D3D12_RESOURCE_STATES stateAfter, UINT subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES, D3D12_RESOURCE_BARRIER_FLAGS flags = D3D12_RESOURCE_BARRIER_FLAG_NONE);
CD3DX12_RESOURCE_BARRIER static inline Aliasing(ID3D12Resource* pResourceBefore, ID3D12Resource* pResourceAfter);
CD3DX12_RESOURCE_BARRIER static inline UAV(ID3D12Resource* pResource);
operator const D3D12_RESOURCE_BARRIER&() const;
};
Members
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CD3DX12_RESOURCE_BARRIER()
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Creates a new, uninitialized, instance of a CD3DX12_RESOURCE_BARRIER.
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explicit CD3DX12_RESOURCE_BARRIER(const D3D12_RESOURCE_BARRIER &o)
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Creates a new instance of a CD3DX12_RESOURCE_BARRIER, initialized with the contents of another D3D12_RESOURCE_BARRIER.
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static inline Transition(ID3D12Resource* pResource, D3D12_RESOURCE_STATES stateBefore, D3D12_RESOURCE_STATES stateAfter, UINT subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES, D3D12_RESOURCE_BARRIER_FLAGS flags = D3D12_RESOURCE_BARRIER_FLAG_NONE)
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Transitions between resource states, using the following parameters:
ID3D12Resource* pResource
D3D12_RESOURCE_STATES stateBefore
D3D12_RESOURCE_STATES stateAfter
(opt) UINT subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES
(opt) D3D12_RESOURCE_BARRIER_FLAGS flags = D3D12_RESOURCE_BARRIER_FLAG_NONE
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static inline Aliasing(ID3D12Resource* pResourceBefore, ID3D12Resource* pResourceAfter)
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Creates aliases for the resource before and after the barrier transition. Parameters:
ID3D12Resource* pResourceBefore
ID3D12Resource* pResourceAfter
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static inline UAV(ID3D12Resource* pResource)
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Creates an unordered-access-view (UAV) for the resource. Parameters:
ID3D12Resource* pResource
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operator const D3D12_RESOURCE_BARRIER&() const
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Defines the & pass-by-reference operator for the parent structure type.
Requirements
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