D3D12_ROOT_SIGNATURE_DESC structure (d3d12.h)
Describes the layout of a root signature version 1.0.
Syntax
typedef struct D3D12_ROOT_SIGNATURE_DESC {
UINT NumParameters;
const D3D12_ROOT_PARAMETER *pParameters;
UINT NumStaticSamplers;
const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers;
D3D12_ROOT_SIGNATURE_FLAGS Flags;
} D3D12_ROOT_SIGNATURE_DESC;
Members
NumParameters
The number of slots in the root signature. This number is also the number of elements in the pParameters array.
pParameters
An array of D3D12_ROOT_PARAMETER structures for the slots in the root signature.
NumStaticSamplers
Specifies the number of static samplers.
pStaticSamplers
Pointer to one or more D3D12_STATIC_SAMPLER_DESC structures.
Flags
A combination of D3D12_ROOT_SIGNATURE_FLAGS-typed values that are combined by using a bitwise OR operation. The resulting value specifies options for the root signature layout.
Remarks
This structure is used by the D3D12SerializeRootSignature function and is returned by the ID3D12RootSignatureDeserializer::GetRootSignatureDesc method.
There is one graphics root signature, and one compute root signature.
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |
See also
D3D12_VERSIONED_ROOT_SIGNATURE_DESC