CD3DX12_RESOURCE_ALLOCATION_INFO structure
A helper structure to enable easy initialization of a D3D12_RESOURCE_ALLOCATION_INFO structure.
Syntax
struct CD3DX12_RESOURCE_ALLOCATION_INFO : public D3D12_RESOURCE_ALLOCATION_INFO{
CD3DX12_RESOURCE_ALLOCATION_INFO();
explicit CD3DX12_RESOURCE_ALLOCATION_INFO(const D3D12_RESOURCE_ALLOCATION_INFO& o);
CD3DX12_RESOURCE_ALLOCATION_INFO(UINT64 size, UINT64 alignment);
operator const D3D12_RESOURCE_ALLOCATION_INFO&() const;
};
Members
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CD3DX12_RESOURCE_ALLOCATION_INFO()
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Creates a new, uninitialized, instance of a CD3DX12_RESOURCE_ALLOCATION_INFO.
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explicit CD3DX12_RESOURCE_ALLOCATION_INFO(const D3D12_RESOURCE_ALLOCATION_INFO& o)
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Creates a new instance of a CD3DX12_RESOURCE_ALLOCATION_INFO, initialized with the contents of another D3D12_RESOURCE_ALLOCATION_INFO structure.
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CD3DX12_RESOURCE_ALLOCATION_INFO(UINT64 size, UINT64 alignment)
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Creates a new instance of a CD3DX12_RESOURCE_ALLOCATION_INFO, initializing the following parameters:
UINT64 size
UINT64 alignment
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operator const D3D12_RESOURCE_ALLOCATION_INFO&() const
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Defines the & pass-by-reference operator for the parent structure type.
Requirements
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