CD3DX12_RANGE_UINT64 structure
A helper structure to enable easy initialization of a D3D12_RANGE_UINT64 structure.
Syntax
struct CD3DX12_RANGE_UINT64 : public D3D12_RANGE_UINT64{
CD3DX12_RANGE_UINT64 CD3DX12_RANGE_UINT64();
CD3DX12_RANGE_UINT64 explicit CD3DX12_RANGE_UINT64(const D3D12_RANGE_UINT64 &o);
CD3DX12_RANGE_UINT64 CD3DX12_RANGE_UINT64(UINT64 begin, UINT64 end);
operator const D3D12_RANGE_UINT64&() const;
};
Members
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CD3DX12_RANGE_UINT64()
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Creates a new, uninitialized, instance of a CD3DX12_RANGE_UINT64.
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explicit CD3DX12_RANGE_UINT64(const D3D12_RANGE_UINT64 &o)
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Creates a new instance of a CD3DX12_RANGE_UINT64, initialized with values copied from a D3D12_RANGE_UINT64 structure.
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CD3DX12_RANGE_UINT64(UINT64 begin, UINT64 end)
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Creates a new instance of a CD3DX12_DEPTH_STENCIL_DESC1, initialized with the values passed in the parameter list.
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operator const D3D12_RANGE_UINT64&() const
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Implicit conversion to a D3D12_RANGE_UINT64 structure. Because D3D12_RANGE_UINT64 is the underlying type of CD3DX12_RANGE_UINT64, the object is simply returned as a const D3D12_RANGE_UINT64 reference to itself.
Requirements
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