CD3DX12_PIPELINE_STATE_STREAM_GS structure
A helper structure used to describe a geometry shader as a single object suitable for a stream description.
Syntax
struct CD3DX12_PIPELINE_STATE_STREAM_GS {
CD3DX12_PIPELINE_STATE_STREAM_GS;
CD3DX12_PIPELINE_STATE_STREAM_GS(D3D12_SHADER_BYTECODE const &i);
CD3DX12_PIPELINE_STATE_STREAM_GS operator=(D3D12_SHADER_BYTECODE const& i);
operator D3D12_SHADER_BYTECODE() const;
};
Members
-
CD3DX12_PIPELINE_STATE_STREAM_GS
-
Creates a new, uninitialized, instance of a CD3DX12_PIPELINE_STATE_STREAM_GS.
-
CD3DX12_PIPELINE_STATE_STREAM_GS(D3D12_SHADER_BYTECODE const &i)
-
Creates a new instance of a CD3DX12_PIPELINE_STATE_STREAM_GS, initialized with a subobject type of D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS and subobject data copied from i, a D3D12_SHADER_BYTECODE structure.
-
operator=(D3D12_SHADER_BYTECODE const& i)
-
Copy-assignment operator.
-
operator D3D12_SHADER_BYTECODE() const
-
Implicit conversion to a D3D12_SHADER_BYTECODE structure.
Remarks
CD3DX12_PIPELINE_STATE_STREAM_GS is a typedef specialization of the CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT template, and is defined as follows:
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS>
CD3DX12_PIPELINE_STATE_STREAM_GS;
Requirements
Requirement | Value |
---|---|
Header |
|