CD3DX12_RESOURCE_DESC structure
A helper structure to enable easy initialization of a D3D12_RESOURCE_DESC structure.
Syntax
struct CD3DX12_RESOURCE_DESC : public D3D12_RESOURCE_DESC{
CD3DX12_RESOURCE_DESC();
explicit CD3DX12_RESOURCE_DESC(const D3D12_RESOURCE_DESC& o);
CD3DX12_RESOURCE_DESC(D3D12_RESOURCE_DIMENSION dimension, UINT64 alignment, UINT64 width, UINT height, UINT16 depthOrArraySize, UINT16 mipLevels, DXGI_FORMAT format, UINT sampleCount, UINT sampleQuality, D3D12_TEXTURE_LAYOUT layout, D3D12_RESOURCE_FLAGS flags);
CD3DX12_RESOURCE_DESC static inline Buffer(const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE);
CD3DX12_RESOURCE_DESC static inline Buffer(UINT64 width, D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, UINT64 alignment = 0);
CD3DX12_RESOURCE_DESC static inline Tex1D(DXGI_FORMAT format, UINT64 width, UINT16 arraySize = 1, UINT16 mipLevels = 0, D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, UINT64 alignment = 0);
CD3DX12_RESOURCE_DESC static inline Tex2D(DXGI_FORMAT format, UINT64 width, UINT height, UINT16 arraySize = 1, UINT16 mipLevels = 0, UINT sampleCount = 1, UINT sampleQuality = 0, D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, UINT64 alignment = 0);
CD3DX12_RESOURCE_DESC static inline Tex3D(DXGI_FORMAT format, UINT64 width, UINT height, UINT16 depth, UINT16 mipLevels = 0, D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, UINT64 alignment = 0);
UINT16 inline Depth() const;
UINT16 inline ArraySize() const;
UINT8 inline PlaneCount(ID3D12Device* pDevice) const;
UINT inline Subresources(ID3D12Device* pDevice) const;
UINT inline CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT PlaneSlice);
operator const D3D12_RESOURCE_DESC&() const;
operator == (const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r);
operator != (const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r);
};
Members
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CD3DX12_RESOURCE_DESC()
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Creates a new, uninitialized, instance of a CD3DX12_RESOURCE_DESC.
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explicit CD3DX12_RESOURCE_DESC(const D3D12_RESOURCE_DESC& o)
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Creates a new instance of a CD3DX12_RESOURCE_DESC, initialized with the contents of another D3D12_RESOURCE_DESC structure.
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CD3DX12_RESOURCE_DESC(D3D12_RESOURCE_DIMENSION dimension, UINT64 alignment, UINT64 width, UINT height, UINT16 depthOrArraySize, UINT16 mipLevels, DXGI_FORMAT format, UINT sampleCount, UINT sampleQuality, D3D12_TEXTURE_LAYOUT layout, D3D12_RESOURCE_FLAGS flags)
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Creates a new instance of a CD3DX12_RESOURCE_DESC, initializing the following parameters:
D3D12_RESOURCE_DIMENSION dimension
UINT64 alignment
UINT64 width
UINT height
UINT16 depthOrArraySize
UINT16 mipLevels
DXGI_FORMAT format
UINT sampleCount
UINT sampleQuality
D3D12_TEXTURE_LAYOUT layout
D3D12_RESOURCE_FLAGS flags
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static inline Buffer(const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE)
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Specifies a function that initializes the following parameters:
D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo
(opt) D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE
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static inline Buffer(UINT64 width, D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, UINT64 alignment = 0)
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Specifies a function that initializes the following parameters:
UINT64 width
(opt) D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE
(opt) UINT64 alignment = 0
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static inline Tex1D(DXGI_FORMAT format, UINT64 width, UINT16 arraySize = 1, UINT16 mipLevels = 0, D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, UINT64 alignment = 0)
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Specifies a function that initializes the following parameters:
DXGI_FORMAT format
UINT64 width
(opt) UINT16 arraySize = 1
(opt) UINT16 mipLevels = 0
(opt) D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE
(opt) D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN
(opt) UINT64 alignment = 0
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static inline Tex2D(DXGI_FORMAT format, UINT64 width, UINT height, UINT16 arraySize = 1, UINT16 mipLevels = 0, UINT sampleCount = 1, UINT sampleQuality = 0, D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, UINT64 alignment = 0)
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Specifies a function that initializes the following parameters:
DXGI_FORMAT format
UINT64 width
UINT height
(opt) UINT16 arraySize = 1
(opt) UINT16 mipLevels = 0
(opt) UINT sampleCount = 1
(opt) UINT sampleQuality = 0
(opt) D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE
(opt) D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN
(opt) UINT64 alignment = 0
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static inline Tex3D(DXGI_FORMAT format, UINT64 width, UINT height, UINT16 depth, UINT16 mipLevels = 0, D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, UINT64 alignment = 0)
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Specifies a function that initializes the following parameters:
DXGI_FORMAT format
UINT64 width
UINT height
UINT16 depth
(opt) UINT16 mipLevels = 0
(opt) D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE
(opt) D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN
(opt) UINT64 alignment = 0
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inline Depth() const
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If Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D, returns DepthOrArraySize. If Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D, returns 1.
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inline ArraySize() const
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If Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D, returns DepthOrArraySize. If Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D, returns 1. See D3D12_RESOURCE_DIMENSION_TEXTURE3D.
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inline PlaneCount(ID3D12Device* pDevice) const
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Returns D3D12GetFormatPlaneCount(pDevice, Format). See D3D12GetFormatPlaneCount and ID3D12Device.
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inline Subresources(ID3D12Device* pDevice) const
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Returns the number of subresources, calculated as MipLevels * ArraySize() * PlaneCount(pDevice).
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inline CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT PlaneSlice)
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Calculates a subresource index, by using D3D12CalcSubresource.
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operator const D3D12_RESOURCE_DESC&() const
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Defines the & pass-by-reference operator for the parent structure type.
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operator == (const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r)
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Returns true if all members of each structure are identical.
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operator != (const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r)
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Returns false if all members of each structure are identical.
Requirements
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