D3D12_RESOURCE_ALLOCATION_INFO structure (d3d12.h)
Describes parameters needed to allocate resources.
Syntax
typedef struct D3D12_RESOURCE_ALLOCATION_INFO {
UINT64 SizeInBytes;
UINT64 Alignment;
} D3D12_RESOURCE_ALLOCATION_INFO;
Members
SizeInBytes
Type: UINT64
The size, in bytes, of the resource.
Alignment
Type: UINT64
The alignment value for the resource; one of 4KB (4096), 64KB (65536), or 4MB (4194304) alignment.
Remarks
This structure is used by the ID3D12Device::GetResourceAllocationInfo and ID3D12Device::GetResourceAllocationInfo1 methods.
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |