CD3DX12_NODE_MASK_SUBOBJECT class
A helper class for creating a state subobject that identifies the GPU nodes to which the state object applies.
For more info about the D3DX12 State Object Creation Helpers, see CD3DX12_STATE_OBJECT_DESC.
Syntax
class CD3DX12_NODE_MASK_SUBOBJECT
{
CD3DX12_NODE_MASK_SUBOBJECT() noexcept;
CD3DX12_NODE_MASK_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject);
void SetNodeMask(UINT NodeMask) noexcept;
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override;
operator const D3D12_STATE_SUBOBJECT& () const noexcept;
operator const D3D12_NODE_MASK& () const noexcept;
};
Members
CD3DX12_NODE_MASK_SUBOBJECT
Default constructor. Creates a new, default-initialized, instance of a CD3DX12_NODE_MASK_SUBOBJECT.
CD3DX12_NODE_MASK_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC&)
Constructor that creates a new instance of a CD3DX12_NODE_MASK_SUBOBJECT initialized with the contents of a CD3DX12_STATE_OBJECT_DESC object.
SetNodeMask(UINT)
Function for setting the node mask.
Type
Retrieves the type of the subobject, represented by the D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK constant.
operator const D3D12_STATE_SUBOBJECT&
Conversion operator that returns a reference to a constant D3D12_STATE_SUBOBJECT object describing the state object.
operator const D3D12_NODE_MASK&
Conversion operator that returns a reference to a constant D3D12_NODE_MASK object describing the state object.
Requirements
Requirement | Value |
---|---|
Header | D3dx12.h |