CD3DX12_NODE_MASK_SUBOBJECT class

A helper class for creating a state subobject that identifies the GPU nodes to which the state object applies.

For more info about the D3DX12 State Object Creation Helpers, see CD3DX12_STATE_OBJECT_DESC.

Syntax

class CD3DX12_NODE_MASK_SUBOBJECT
{
    CD3DX12_NODE_MASK_SUBOBJECT() noexcept;
    CD3DX12_NODE_MASK_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject);
    void SetNodeMask(UINT NodeMask) noexcept;
    D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override;
    operator const D3D12_STATE_SUBOBJECT& () const noexcept;
    operator const D3D12_NODE_MASK& () const noexcept;
};

Members

CD3DX12_NODE_MASK_SUBOBJECT

Default constructor. Creates a new, default-initialized, instance of a CD3DX12_NODE_MASK_SUBOBJECT.

CD3DX12_NODE_MASK_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC&)

Constructor that creates a new instance of a CD3DX12_NODE_MASK_SUBOBJECT initialized with the contents of a CD3DX12_STATE_OBJECT_DESC object.

SetNodeMask(UINT)

Function for setting the node mask.

Type

Retrieves the type of the subobject, represented by the D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK constant.

operator const D3D12_STATE_SUBOBJECT&

Conversion operator that returns a reference to a constant D3D12_STATE_SUBOBJECT object describing the state object.

operator const D3D12_NODE_MASK&

Conversion operator that returns a reference to a constant D3D12_NODE_MASK object describing the state object.

Requirements

Requirement Value
Header D3dx12.h

See also