CD3DX12_PIPELINE_STATE_STREAM_HS structure
A helper structure used to describe a hull shader as a single object suitable for a stream description.
Syntax
struct CD3DX12_PIPELINE_STATE_STREAM_HS {
CD3DX12_PIPELINE_STATE_STREAM_HS;
CD3DX12_PIPELINE_STATE_STREAM_HS(D3D12_SHADER_BYTECODE const &i);
CD3DX12_PIPELINE_STATE_STREAM_HS operator=(D3D12_SHADER_BYTECODE const& i);
operator D3D12_SHADER_BYTECODE() const;
};
Members
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CD3DX12_PIPELINE_STATE_STREAM_HS
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Creates a new, uninitialized, instance of a CD3DX12_PIPELINE_STATE_STREAM_HS.
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CD3DX12_PIPELINE_STATE_STREAM_HS(D3D12_SHADER_BYTECODE const &i)
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Creates a new instance of a CD3DX12_PIPELINE_STATE_STREAM_HS, initialized with a subobject type of D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS and subobject data copied from i, a D3D12_SHADER_BYTECODE structure.
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operator=(D3D12_SHADER_BYTECODE const& i)
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Copy-assignment operator.
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operator D3D12_SHADER_BYTECODE() const
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Implicit conversion to a D3D12_SHADER_BYTECODE structure.
Remarks
CD3DX12_PIPELINE_STATE_STREAM_HS is a typedef specialization of the CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT template, and is defined as follows:
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS>
CD3DX12_PIPELINE_STATE_STREAM_HS;
Requirements
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