funzioni per utilizzo generico (grafica Direct3D 10)
D3DX fornisce le seguenti funzioni per utilizzo generico.
- D3DX10CheckVersion
- D3DX10CompileEffectFromFile
- D3DX10CompileEffectFromMemory
- D3DX10CompileEffectFromResource
- D3DX10CompileFromFile
- D3DX10CompileFromMemory
- D3DX10CompileFromResource
- D3DX10CompileShaderFromFile
- D3DX10CompileShaderFromMemory
- D3DX10CompileShaderFromResource
- D3DX10CreateAsyncCompilerProcessor
- D3DX10CreateAsyncEffectCompilerProcessor
- D3DX10CreateAsyncEffectCreateProcessor
- D3DX10CreateAsyncEffectPoolCreateProcessor
- D3DX10CreateAsyncFileLoader
- D3DX10CreateAsyncMemoryLoader
- D3DX10CreateAsyncResourceLoader
- D3DX10CreateAsyncShaderCompilerProcessor
- D3DX10CreateAsyncShaderPreprocessor
- D3DX10CreateAsyncShaderResourceViewProcessor
- D3DX10CreateDevice
- D3DX10CreateDeviceAndSwapChain
- D3DX10CreateEffectFromFile
- D3DX10CreateEffectFromMemory
- D3DX10CreateEffectFromResource
- D3DX10CreateEffectPoolFromFile
- D3DX10CreateEffectPoolFromMemory
- D3DX10CreateEffectPoolFromResource
- D3DX10CreateFont
- D3DX10CreateFontIndirect
- D3DX10CreateSprite
- D3DX10CreateThreadPump
- D3DX10DisassembleEffect
- D3DX10DisassembleShader
- D3DX10DebugMute
- D3DX10GetDriverLevel
- D3DX10GetFeatureLevel1
- D3DX10PreprocessShaderFromFile
- D3DX10PreprocessShaderFromMemory
- D3DX10PreprocessShaderFromResource
- D3DX10ReflectShader
- D3DX10UnsetAllDeviceObjects
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