Clone()
|
Crée et retourne une copie de cet objet.
(Hérité de Object)
|
Dispose()
|
OpenGL ES 3.
(Hérité de Object)
|
Dispose(Boolean)
|
OpenGL ES 3.
(Hérité de Object)
|
Equals(Object)
|
Indique si un autre objet est « égal à » celui-ci.
(Hérité de Object)
|
GetHashCode()
|
Retourne une valeur de code de hachage pour l'objet.
(Hérité de Object)
|
GlActiveShaderProgram(Int32, Int32)
|
GlBindImageTexture(Int32, Int32, Int32, Boolean, Int32, Int32, Int32)
|
GlBindProgramPipeline(Int32)
|
GlBindVertexBuffer(Int32, Int32, Int64, Int32)
|
GlCreateShaderProgramv(Int32, String[])
|
GlDeleteProgramPipelines(Int32, Int32[], Int32)
|
GlDeleteProgramPipelines(Int32, IntBuffer)
|
GlDispatchCompute(Int32, Int32, Int32)
|
GlDispatchComputeIndirect(Int64)
|
GlDrawArraysIndirect(Int32, Int64)
|
GlDrawElementsIndirect(Int32, Int32, Int64)
|
GlFramebufferParameteri(Int32, Int32, Int32)
|
GlGenProgramPipelines(Int32, Int32[], Int32)
|
GlGenProgramPipelines(Int32, IntBuffer)
|
GlGetBooleani_v(Int32, Int32, Boolean[], Int32)
|
GlGetBooleani_v(Int32, Int32, IntBuffer)
|
GlGetFramebufferParameteriv(Int32, Int32, Int32[], Int32)
|
GlGetFramebufferParameteriv(Int32, Int32, IntBuffer)
|
GlGetMultisamplefv(Int32, Int32, FloatBuffer)
|
GlGetMultisamplefv(Int32, Int32, Single[], Int32)
|
GlGetProgramInterfaceiv(Int32, Int32, Int32, Int32[], Int32)
|
GlGetProgramInterfaceiv(Int32, Int32, Int32, IntBuffer)
|
GlGetProgramPipelineInfoLog(Int32)
|
GlGetProgramPipelineiv(Int32, Int32, Int32[], Int32)
|
GlGetProgramPipelineiv(Int32, Int32, IntBuffer)
|
GlGetProgramResourceIndex(Int32, Int32, String)
|
GlGetProgramResourceiv(Int32, Int32, Int32, Int32, Int32[], Int32, Int32, Int32[], Int32, Int32[], Int32)
|
GlGetProgramResourceiv(Int32, Int32, Int32, Int32, IntBuffer, Int32, IntBuffer, IntBuffer)
|
GlGetProgramResourceLocation(Int32, Int32, String)
|
GlGetProgramResourceName(Int32, Int32, Int32)
|
GlGetTexLevelParameterfv(Int32, Int32, Int32, FloatBuffer)
|
GlGetTexLevelParameterfv(Int32, Int32, Int32, Single[], Int32)
|
GlGetTexLevelParameteriv(Int32, Int32, Int32, Int32[], Int32)
|
GlGetTexLevelParameteriv(Int32, Int32, Int32, IntBuffer)
|
GlIsProgramPipeline(Int32)
|
GlMemoryBarrier(Int32)
|
GlMemoryBarrierByRegion(Int32)
|
GlProgramUniform1f(Int32, Int32, Single)
|
GlProgramUniform1fv(Int32, Int32, Int32, FloatBuffer)
|
GlProgramUniform1fv(Int32, Int32, Int32, Single[], Int32)
|
GlProgramUniform1i(Int32, Int32, Int32)
|
GlProgramUniform1iv(Int32, Int32, Int32, Int32[], Int32)
|
GlProgramUniform1iv(Int32, Int32, Int32, IntBuffer)
|
GlProgramUniform1ui(Int32, Int32, Int32)
|
GlProgramUniform1uiv(Int32, Int32, Int32, Int32[], Int32)
|
GlProgramUniform1uiv(Int32, Int32, Int32, IntBuffer)
|
GlProgramUniform2f(Int32, Int32, Single, Single)
|
GlProgramUniform2fv(Int32, Int32, Int32, FloatBuffer)
|
GlProgramUniform2fv(Int32, Int32, Int32, Single[], Int32)
|
GlProgramUniform2i(Int32, Int32, Int32, Int32)
|
GlProgramUniform2iv(Int32, Int32, Int32, Int32[], Int32)
|
GlProgramUniform2iv(Int32, Int32, Int32, IntBuffer)
|
GlProgramUniform2ui(Int32, Int32, Int32, Int32)
|
GlProgramUniform2uiv(Int32, Int32, Int32, Int32[], Int32)
|
GlProgramUniform2uiv(Int32, Int32, Int32, IntBuffer)
|
GlProgramUniform3f(Int32, Int32, Single, Single, Single)
|
GlProgramUniform3fv(Int32, Int32, Int32, FloatBuffer)
|
GlProgramUniform3fv(Int32, Int32, Int32, Single[], Int32)
|
GlProgramUniform3i(Int32, Int32, Int32, Int32, Int32)
|
GlProgramUniform3iv(Int32, Int32, Int32, Int32[], Int32)
|
GlProgramUniform3iv(Int32, Int32, Int32, IntBuffer)
|
GlProgramUniform3ui(Int32, Int32, Int32, Int32, Int32)
|
GlProgramUniform3uiv(Int32, Int32, Int32, Int32[], Int32)
|
GlProgramUniform3uiv(Int32, Int32, Int32, IntBuffer)
|
GlProgramUniform4f(Int32, Int32, Single, Single, Single, Single)
|
GlProgramUniform4fv(Int32, Int32, Int32, FloatBuffer)
|
GlProgramUniform4fv(Int32, Int32, Int32, Single[], Int32)
|
GlProgramUniform4i(Int32, Int32, Int32, Int32, Int32, Int32)
|
GlProgramUniform4iv(Int32, Int32, Int32, Int32[], Int32)
|
GlProgramUniform4iv(Int32, Int32, Int32, IntBuffer)
|
GlProgramUniform4ui(Int32, Int32, Int32, Int32, Int32, Int32)
|
GlProgramUniform4uiv(Int32, Int32, Int32, Int32[], Int32)
|
GlProgramUniform4uiv(Int32, Int32, Int32, IntBuffer)
|
GlProgramUniformMatrix2fv(Int32, Int32, Int32, Boolean, FloatBuffer)
|
GlProgramUniformMatrix2fv(Int32, Int32, Int32, Boolean, Single[], Int32)
|
GlProgramUniformMatrix2x3fv(Int32, Int32, Int32, Boolean, FloatBuffer)
|
GlProgramUniformMatrix2x3fv(Int32, Int32, Int32, Boolean, Single[], Int32)
|
GlProgramUniformMatrix2x4fv(Int32, Int32, Int32, Boolean, FloatBuffer)
|
GlProgramUniformMatrix2x4fv(Int32, Int32, Int32, Boolean, Single[], Int32)
|
GlProgramUniformMatrix3fv(Int32, Int32, Int32, Boolean, FloatBuffer)
|
GlProgramUniformMatrix3fv(Int32, Int32, Int32, Boolean, Single[], Int32)
|
GlProgramUniformMatrix3x2fv(Int32, Int32, Int32, Boolean, FloatBuffer)
|
GlProgramUniformMatrix3x2fv(Int32, Int32, Int32, Boolean, Single[], Int32)
|
GlProgramUniformMatrix3x4fv(Int32, Int32, Int32, Boolean, FloatBuffer)
|
GlProgramUniformMatrix3x4fv(Int32, Int32, Int32, Boolean, Single[], Int32)
|
GlProgramUniformMatrix4fv(Int32, Int32, Int32, Boolean, FloatBuffer)
|
GlProgramUniformMatrix4fv(Int32, Int32, Int32, Boolean, Single[], Int32)
|
GlProgramUniformMatrix4x2fv(Int32, Int32, Int32, Boolean, FloatBuffer)
|
GlProgramUniformMatrix4x2fv(Int32, Int32, Int32, Boolean, Single[], Int32)
|
GlProgramUniformMatrix4x3fv(Int32, Int32, Int32, Boolean, FloatBuffer)
|
GlProgramUniformMatrix4x3fv(Int32, Int32, Int32, Boolean, Single[], Int32)
|
GlSampleMaski(Int32, Int32)
|
GlTexStorage2DMultisample(Int32, Int32, Int32, Int32, Int32, Boolean)
|
GlUseProgramStages(Int32, Int32, Int32)
|
GlValidateProgramPipeline(Int32)
|
GlVertexAttribBinding(Int32, Int32)
|
GlVertexAttribFormat(Int32, Int32, Int32, Boolean, Int32)
|
GlVertexAttribIFormat(Int32, Int32, Int32, Int32)
|
GlVertexBindingDivisor(Int32, Int32)
|
JavaFinalize()
|
Appelé par le garbage collector sur un objet lorsque le garbage collection détermine qu’il n’y a plus de références à l’objet.
(Hérité de Object)
|
Notify()
|
Réveille un thread unique qui attend le moniteur de cet objet.
(Hérité de Object)
|
NotifyAll()
|
Réveille tous les threads qui attendent le moniteur de cet objet.
(Hérité de Object)
|
SetHandle(IntPtr, JniHandleOwnership)
|
Définit la propriété Handle.
(Hérité de Object)
|
ToArray<T>()
|
OpenGL ES 3.
(Hérité de Object)
|
ToString()
|
Retourne une représentation de chaîne de l'objet.
(Hérité de Object)
|
UnregisterFromRuntime()
|
OpenGL ES 3.
(Hérité de Object)
|
Wait()
|
Provoque l’attente du thread actuel jusqu’à ce qu’il soit réveillé, généralement en étant <averti par em ou><em>interrompu</em>.<>
(Hérité de Object)
|
Wait(Int64)
|
Provoque l’attente du thread actuel jusqu’à ce qu’il soit réveillé, généralement en étant <averti< par> em>ou <em>interrompu/em>,< ou jusqu’à ce qu’une certaine quantité de temps réel s’est écoulée.
(Hérité de Object)
|
Wait(Int64, Int32)
|
Provoque l’attente du thread actuel jusqu’à ce qu’il soit réveillé, généralement en étant <averti< par> em>ou <em>interrompu/em>,< ou jusqu’à ce qu’une certaine quantité de temps réel s’est écoulée.
(Hérité de Object)
|