Partager via


GLES30.GlUniformBlockReferencedByVertexShader Field

Definition

[Android.Runtime.Register("GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER")]
public const int GlUniformBlockReferencedByVertexShader = 35396;
[<Android.Runtime.Register("GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER")>]
val mutable GlUniformBlockReferencedByVertexShader : int

Field Value

Value = 35396
Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to