Device.Graphics 测试
D2D - DImage 测试 - CWicInteropImageSourceTests-TestRegistration
D2D - PrimitiveBlend - TestPrimitiveBlendAliasedGradientMeshNonOverlap
D2D - PrimitiveBlend - TestPrimitiveBlendAliasedGradientMeshOverlapped
D2D - PrimitiveBlend - TestPrimitiveBlendAliasedOverlappingStroke
D2D - PrimitiveBlend - TestPrimitiveBlendAliasedPerspectiveDrawBitmap
D2D - PrimitiveBlend - TestPrimitiveBlendAntialiasedGradientMeshNonOverlap
D2D - PrimitiveBlend - TestPrimitiveBlendAntialiasedGradientMeshOverlapped
D2D - PrimitiveBlend - TestPrimitiveBlendAntialiasedInkHighQuality
D2D - PrimitiveBlend - TestPrimitiveBlendAntialiasedInkLowLatency
D2D - PrimitiveBlend - TestPrimitiveBlendAntialiasedOverlappingStroke
D2D - PrimitiveBlend - TestPrimitiveBlendAntialiasedPerspectiveDrawBitmap
D2D - PrimitiveBlend - TestPrimitiveBlendAntialiasedRectangle
D3D11 - VS 和 DS 中的 RenderTargetArrayIndex 与 ViewportArrayIndex
D3D12 - 深度边界测试 - 验证在反转范围时 [FLT_MAX, -FLT_MAX],深度边界测试是否正确限制对呈现器目标和 UAV 的写入
D3D12 - 深度边界测试 - 验证当范围设置为 [-FLT_MAX, FLT_MAX] 时,深度边界测试是否正确限制对呈现器目标和 UAV 的写入
D3D12 - 深度边界测试 - 验证当未绑定深度缓冲区并且范围设置为 [0,1] 时,深度边界测试是否正确限制对呈现器目标的写入
D3D12 - VS 和 DS 中的 RenderTargetArrayIndex 与 ViewportArrayIndex
D3D12 - 资源绑定 - 使用复制描述符 API 复制描述符,以实现与 CopyDescriptorSimple 完全相同的功能
WDDM - OfferReclaim11 - OfferResources1 ReclaimResources1 API 测试