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GameInput

GameInput APIs are used to capture human input from a wide range of devices, such as game controllers, flight sticks, racing wheels, and touch input. Devices not explicitly supported by these APIs can be read as raw device input.

Interfaces

Interface Description
IGameInput A per-process singleton used to access the device input stream.
IGameInputDevice Represents an Input device.
IGameInputDispatcher llows you to take manual control of scheduling the background work run by the GameInput API.
IGameInputForceFeedbackEffect Describes and tracks a force feedback effect on a supporting input device.
IGameInputRawDeviceReport Represents a raw byte buffer passed to or from an input device.
IGameInputReading Encapsulates the data for a single input update.

Functions

Function Description
GameInputCreate Gets an instance of the IGameInput interface.
GameInputDeviceCallback Title defined call back for device connected and disconnected events.
GameInputKeyboardLayoutCallback Title-defined callback for keyboard layout change events
GameInputReadingCallback Title defined callback for the new reading arrived event.
GameInputSystemButtonCallback Title-defined callback for the Guide or Share button (pressed or released) event.

Structures

Structure Description
GameInputArcadeStickInfo Describes the properties of an arcade stick.
GameInputArcadeStickState Describes the state of an arcade stick.
GameInputBatteryState Describes the battery state of an input device.
GameInputControllerAxisInfo Describes an axis on an input device.
GameInputControllerButtonInfo Describes a button on an input device.
GameInputControllerSwitchInfo Describes a switch on an input device.
GameInputDeviceInfo Describes all the information about an input device.
GameInputFlightStickInfo Describes the properties of a flight stick.
GameInputFlightStickState Describes the state of a flight stick.
GameInputForceFeedbackConditionParams Defines some physical aspect of a force-feedback effect.
GameInputForceFeedbackConstantParams Defines a constant physical aspect of a force-feedback effect.
GameInputForceFeedbackEnvelope Defines an envelope that modifies a force-feedback effect.
GameInputForceFeedbackMagnitude Defines the magnitude of the force exhibited by a force-feedback effect.
GameInputForceFeedbackMotorInfo Defines the force-feedback motor information.
GameInputForceFeedbackParams Defines the API-supported attributes of a force-feedback effect.
GameInputForceFeedbackPeriodicParams The parameters that define periodic force-feedback effect.
GameInputForceFeedbackRampParams Defines the parameters for a ramp force-feedback effect.
GameInputGamepadInfo Describes the properties of a gamepad.
GameInputGamepadState Describes the state of a gamepad input device.
GameInputHapticFeedbackMotorInfo Describes a haptic feedback motor in an input device.
GameInputHapticFeedbackParams Describes a haptic feedback effect for an input device.
GameInputHapticWaveformInfo Describes characteristics of a haptic feedback effect.
GameInputKeyboardInfo Describes the properties of a keyboard.
GameInputKeyState Describes the state of an active key on a game controller.
GameInputMotionInfo Describes measurable properties for a motion-enabled input device.
GameInputMotionState Describes the state of motion input from a motion-enabled input device.
GameInputMouseInfo Describes the properties of a mouse.
GameInputMouseState Describes the state of a mouse.
GameInputRacingWheelInfo Describes the properties of a racing wheel.
GameInputRacingWheelState Describes the state of a racing wheel.
GameInputRawDeviceItemCollectionInfo Describes a collection of raw device items.
GameInputRawDeviceReportInfo Describes a report of the raw stream from an input device.
GameInputRawDeviceReportItemInfo Information describing a Raw Device Report Item.
GameInputRumbleParams Describes a rumble effect produced by a standard controller.
GameInputString Describes a string that contains information about an input device.
GameInputTouchSensorInfo Describes a touch sensor for an input device.
GameInputTouchState Describes the state of a touch input device.
GameInputUiNavigationInfo Describes the labels of navigation buttons in the UI.
GameInputUiNavigationState Describes the state of UI navigation input.
GameInputUsage Describes a specific HID usage.
GameInputVersion Describes a four-part version number.

Enumerations

Enumeration Description
GameInputArcadeStickButtons Enumerates inputs from an arcade stick.
GameInputBatteryStatus Enumerates battery states for an input device.
GameInputDeviceCapabilities Enumerates certain capabilities of an input device.
GameInputDeviceFamily Enumerates families of input devices.
GameInputDeviceStatus Enumeration of the states that an input device can be in.
GameInputEnumerationKind Enumerates types of behavior for enumerating input devices.
GameInputFeedbackAxes Enumeration of direction types of force feedback motors available on an input device.
GameInputFeedbackEffectState Enumerates states of a force feedback effect.
GameInputFlightStickButtons Enumerates flight stick buttons.
GameInputFocusPolicy Enumerates focus policies for an input device.
GameInputForceFeedbackEffectKind numeration of the types of magnitude over time effects that can be applied to a force feedback effect.
GameInputGamepadButtons Enumerates gamepad buttons, including the directional pad (D-pad).
GameInputKeyboardKind Enumerates keyboard types by key layout.
GameInputKind Enumeration of valid GameInput device types.
GameInputLabel Enumeration of supported button labels.
GameInputLocation Enumerates the parts of an input device.
GameInputMotionAccuracy Enumerates levels of accuracy for motion sensors in an input device.
GameInputMouseButtons Enumerates mouse buttons.
GameInputRacingWheelButtons Enumerates buttons on a racing wheel.
GameInputRawDeviceItemCollectionKind Enumerates types of collections of raw device items.
GameInputRawDevicePhysicalUnitKind Enumerates physical units associated with an input of an input device.
GameInputRawDeviceReportItemFlags Enumerates types of raw device-report items.
GameInputRawDeviceReportKind Enumerates types of raw device reports.
GameInputRumbleMotors Enumerates the API supported rumble motors for an input device.
GameInputSwitchKind Enumerates types of switches supported by an input device.
GameInputSwitchPosition Enumerates positions of a switch on an input device.
GameInputSystemButtons Enumerates buttons used for controlling the system.
GameInputTouchShape Enumerates shapes of a touch sensor.
GameInputUiNavigationButtons Enumerates UI navigation buttons.