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GameInputRawDevicePhysicalUnitKind

Enumerates physical units associated with an input of an input device.

Syntax

typedef enum GameInputRawDevicePhysicalUnitKind  
{  
    GameInputPhysicalUnitUnknown = -1,  
    GameInputPhysicalUnitNone = 0,  
    GameInputPhysicalUnitTime = 1,  
    GameInputPhysicalUnitFrequency = 2,  
    GameInputPhysicalUnitLength = 3,  
    GameInputPhysicalUnitVelocity = 4,  
    GameInputPhysicalUnitAcceleration = 5,  
    GameInputPhysicalUnitMass = 6,  
    GameInputPhysicalUnitMomentum = 7,  
    GameInputPhysicalUnitForce = 8,  
    GameInputPhysicalUnitPressure = 9,  
    GameInputPhysicalUnitAngle = 10,  
    GameInputPhysicalUnitAngularVelocity = 11,  
    GameInputPhysicalUnitAngularAcceleration = 12,  
    GameInputPhysicalUnitAngularMass = 13,  
    GameInputPhysicalUnitAngularMomentum = 14,  
    GameInputPhysicalUnitAngularTorque = 15,  
    GameInputPhysicalUnitElectricCurrent = 16,  
    GameInputPhysicalUnitElectricCharge = 17,  
    GameInputPhysicalUnitElectricPotential = 18,  
    GameInputPhysicalUnitEnergy = 19,  
    GameInputPhysicalUnitPower = 20,  
    GameInputPhysicalUnitTemperature = 21,  
    GameInputPhysicalUnitLuminousIntensity = 22,  
    GameInputPhysicalUnitLuminousFlux = 23,  
    GameInputPhysicalUnitIlluminance = 24  
} GameInputRawDevicePhysicalUnitKind  

Constants

Constant Description
GameInputPhysicalUnitUnknown The physical unit type is not known. See the rawPhysicalUnits and rawPhysicalUnitsExponent members of the GameInputRawDeviceReportItemInfo structure for the raw HID unit values reported by the device.
GameInputPhysicalUnitNone No physical units are associated with the input.
GameInputPhysicalUnitTime The physical unit measures time in seconds (s).
GameInputPhysicalUnitFrequency The physical unit measures frequency in hertz (Hz).
GameInputPhysicalUnitLength The physical unit measures length in meters (m).
GameInputPhysicalUnitVelocity The physical unit measures velocity in meters per second (m/s).
GameInputPhysicalUnitAcceleration The physical unit measures acceleration in meters per second squared (m/s²).
GameInputPhysicalUnitMass The physical unit measures mass in kilograms (kg).
GameInputPhysicalUnitMomentum The physical unit measures momentum in newton-seconds (N·s).
GameInputPhysicalUnitForce The physical unit measures force in newtons (N).
GameInputPhysicalUnitPressure The physical unit measures pressure in pascals (Pa).
GameInputPhysicalUnitAngle The physical unit measures angle in radians (rad).
GameInputPhysicalUnitAngularVelocity The physical unit measures angular velocity in radians per second (rad/s).
GameInputPhysicalUnitAngularAcceleration The physical unit measures angular acceleration in radians per second squared (rad/s²).
GameInputPhysicalUnitAngularMass The physical unit measures angular mass in kilogram meters squared (kg·m²).
GameInputPhysicalUnitAngularMomentum The physical unit measures angular momentum in kilogram meters squared per second (kg·m²/s).
GameInputPhysicalUnitAngularTorque The physical unit measures angular torque in newton-meters (N·m).
GameInputPhysicalUnitElectricCurrent The physical unit measures electrical current in amperes (A).
GameInputPhysicalUnitElectricCharge The physical unit measures electrical charge in coulombs (C).
GameInputPhysicalUnitElectricPotential The physical unit measures electrical potential in volts (V).
GameInputPhysicalUnitEnergy The physical unit measures energy in joules (J).
GameInputPhysicalUnitPower The physical unit measures power in watts (W).
GameInputPhysicalUnitTemperature The physical unit measures temperature in degrees Kelvin (K).
GameInputPhysicalUnitLuminousIntensity The physical unit measures luminous intensity in candelas (cd).
GameInputPhysicalUnitLuminousFlux The physical unit measures luminous flux in lumens (lm).
GameInputPhysicalUnitIlluminance The physical unit measures illuminance in lux (lx).

Remarks

Physical properties of an input are measured in standard SI units.

Most input devices do not report physical units. An example of a device that does report physical units might be a thermometer that declares one of its inputs to be an axis value measured in temperature units.

This enumeration is used in the GameInputRawDeviceReportItemInfo structure.

Requirements

Header: GameInput.h

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

Overview of GameInput
GameInput