Compartilhar via


GameInputGamepadButtons

Enumerates gamepad buttons, including the directional pad (D-pad).

Syntax

typedef enum GameInputGamepadButtons  
{  
    GameInputGamepadNone = 0x00000000,  
    GameInputGamepadMenu = 0x00000001,  
    GameInputGamepadView = 0x00000002,  
    GameInputGamepadA = 0x00000004,  
    GameInputGamepadB = 0x00000008,  
    GameInputGamepadX = 0x00000010,  
    GameInputGamepadY = 0x00000020,  
    GameInputGamepadDPadUp = 0x00000040,  
    GameInputGamepadDPadDown = 0x00000080,  
    GameInputGamepadDPadLeft = 0x00000100,  
    GameInputGamepadDPadRight = 0x00000200,  
    GameInputGamepadLeftShoulder = 0x00000400,  
    GameInputGamepadRightShoulder = 0x00000800,  
    GameInputGamepadLeftThumbstick = 0x00001000,  
    GameInputGamepadRightThumbstick = 0x00002000  
} GameInputGamepadButtons  

Constants

Constant Description
GameInputGamepadNone No button pressed.
GameInputGamepadMenu Menu button pressed.
GameInputGamepadView View button pressed.
GameInputGamepadA A button pressed.
GameInputGamepadB B button pressed.
GameInputGamepadX X button pressed.
GameInputGamepadY Y button pressed.
GameInputGamepadDPadUp Top portion of D-pad pressed.
GameInputGamepadDPadDown Bottom portion of D-pad pressed.
GameInputGamepadDPadLeft Left portion of D-pad pressed.
GameInputGamepadDPadRight Right portion of D-pad pressed.
GameInputGamepadLeftShoulder Left shoulder button pressed.
GameInputGamepadRightShoulder Right shoulder button pressed.
GameInputGamepadLeftThumbstick Left thumbstick pressed.
GameInputGamepadRightThumbstick Right thumbstick pressed.

Remarks

This enumeration is used in the GameInputGamePadState structure. You can combine values to read multiple buttons simultaneously.

For more information, see the Getting data from readings section of GameInput readings.

Requirements

Header: GameInput.h

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

Overview of GameInput
GameInput