Compartilhar via


GameInputRacingWheelInfo

Describes the properties of a racing wheel.

Syntax

typedef struct GameInputRacingWheelInfo {  
    GameInputLabel menuButtonLabel;  
    GameInputLabel viewButtonLabel;  
    GameInputLabel previousGearButtonLabel;  
    GameInputLabel nextGearButtonLabel;  
    GameInputLabel dpadUpLabel;  
    GameInputLabel dpadDownLabel;  
    GameInputLabel dpadLeftLabel;  
    GameInputLabel dpadRightLabel;  
    bool hasClutch;  
    bool hasHandbrake;  
    bool hasPatternShifter;  
    int32_t minPatternShifterGear;  
    int32_t maxPatternShifterGear;  
    float maxWheelAngle;  
} GameInputRacingWheelInfo  

Members

menuButtonLabel
Type: GameInputLabel

Physical label for Menu button.

viewButtonLabel
Type: GameInputLabel

Physical label for View button.

previousGearButtonLabel
Type: GameInputLabel

Physical label for previous-gear selector (button).

nextGearButtonLabel
Type: GameInputLabel

Physical label for next-gear selector (button).

dpadUpLabel
Type: GameInputLabel

Physical label for D-pad up.

dpadDownLabel
Type: GameInputLabel

Physical label for D-pad down.

dpadLeftLabel
Type: GameInputLabel

Physical label for D-pad left.

dpadRightLabel
Type: GameInputLabel

Physical label for D-pad right.

hasClutch
Type: bool

Indicates whether the racing wheel has a clutch input.

hasHandbrake
Type: bool

Indicates whether the racing wheel has a handbrake input.

hasPatternShifter
Type: bool

Indicates whether the racing wheel has a pattern shifter.

minPatternShifterGear
Type: int32_t

The lowest gear of the pattern shifter.

maxPatternShifterGear
Type: int32_t

The highest gear of the pattern shifter.

maxWheelAngle
Type: float

The maximum angle of the racing wheel.

Remarks

This structure is used in the GameInputDeviceInfo structure. GameInputDeviceInfo is used by the IGameInputDevice::GetDeviceInfo method.

For more information, see GameInput devices.

Requirements

Header: GameInput.h

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

Overview of GameInput
GameInput