D3D10DDI_DEVICEFUNCS structure (d3d10umddi.h)
The D3D10DDI_DEVICEFUNCS structure contains functions that the user-mode display driver can implement to render graphics primitives and process state changes.
Syntax
typedef struct D3D10DDI_DEVICEFUNCS {
PFND3D10DDI_RESOURCEUPDATESUBRESOURCEUP pfnDefaultConstantBufferUpdateSubresourceUP;
PFND3D10DDI_SETCONSTANTBUFFERS pfnVsSetConstantBuffers;
PFND3D10DDI_SETSHADERRESOURCES pfnPsSetShaderResources;
PFND3D10DDI_SETSHADER pfnPsSetShader;
PFND3D10DDI_SETSAMPLERS pfnPsSetSamplers;
PFND3D10DDI_SETSHADER pfnVsSetShader;
PFND3D10DDI_DRAWINDEXED pfnDrawIndexed;
PFND3D10DDI_DRAW pfnDraw;
PFND3D10DDI_RESOURCEMAP pfnDynamicIABufferMapNoOverwrite;
PFND3D10DDI_RESOURCEUNMAP pfnDynamicIABufferUnmap;
PFND3D10DDI_RESOURCEMAP pfnDynamicConstantBufferMapDiscard;
PFND3D10DDI_RESOURCEMAP pfnDynamicIABufferMapDiscard;
PFND3D10DDI_RESOURCEUNMAP pfnDynamicConstantBufferUnmap;
PFND3D10DDI_SETCONSTANTBUFFERS pfnPsSetConstantBuffers;
PFND3D10DDI_SETINPUTLAYOUT pfnIaSetInputLayout;
PFND3D10DDI_IA_SETVERTEXBUFFERS pfnIaSetVertexBuffers;
PFND3D10DDI_IA_SETINDEXBUFFER pfnIaSetIndexBuffer;
PFND3D10DDI_DRAWINDEXEDINSTANCED pfnDrawIndexedInstanced;
PFND3D10DDI_DRAWINSTANCED pfnDrawInstanced;
PFND3D10DDI_RESOURCEMAP pfnDynamicResourceMapDiscard;
PFND3D10DDI_RESOURCEUNMAP pfnDynamicResourceUnmap;
PFND3D10DDI_SETCONSTANTBUFFERS pfnGsSetConstantBuffers;
PFND3D10DDI_SETSHADER pfnGsSetShader;
PFND3D10DDI_IA_SETTOPOLOGY pfnIaSetTopology;
PFND3D10DDI_RESOURCEMAP pfnStagingResourceMap;
PFND3D10DDI_RESOURCEUNMAP pfnStagingResourceUnmap;
PFND3D10DDI_SETSHADERRESOURCES pfnVsSetShaderResources;
PFND3D10DDI_SETSAMPLERS pfnVsSetSamplers;
PFND3D10DDI_SETSHADERRESOURCES pfnGsSetShaderResources;
PFND3D10DDI_SETSAMPLERS pfnGsSetSamplers;
PFND3D10DDI_SETRENDERTARGETS pfnSetRenderTargets;
PFND3D10DDI_SHADERRESOURCEVIEWREADAFTERWRITEHAZARD pfnShaderResourceViewReadAfterWriteHazard;
PFND3D10DDI_RESOURCEREADAFTERWRITEHAZARD pfnResourceReadAfterWriteHazard;
PFND3D10DDI_SETBLENDSTATE pfnSetBlendState;
PFND3D10DDI_SETDEPTHSTENCILSTATE pfnSetDepthStencilState;
PFND3D10DDI_SETRASTERIZERSTATE pfnSetRasterizerState;
PFND3D10DDI_QUERYEND pfnQueryEnd;
PFND3D10DDI_QUERYBEGIN pfnQueryBegin;
PFND3D10DDI_RESOURCECOPYREGION pfnResourceCopyRegion;
PFND3D10DDI_RESOURCEUPDATESUBRESOURCEUP pfnResourceUpdateSubresourceUP;
PFND3D10DDI_SO_SETTARGETS pfnSoSetTargets;
PFND3D10DDI_DRAWAUTO pfnDrawAuto;
PFND3D10DDI_SETVIEWPORTS pfnSetViewports;
PFND3D10DDI_SETSCISSORRECTS pfnSetScissorRects;
PFND3D10DDI_CLEARRENDERTARGETVIEW pfnClearRenderTargetView;
PFND3D10DDI_CLEARDEPTHSTENCILVIEW pfnClearDepthStencilView;
PFND3D10DDI_SETPREDICATION pfnSetPredication;
PFND3D10DDI_QUERYGETDATA pfnQueryGetData;
PFND3D10DDI_FLUSH pfnFlush;
PFND3D10DDI_GENMIPS pfnGenMips;
PFND3D10DDI_RESOURCECOPY pfnResourceCopy;
PFND3D10DDI_RESOURCERESOLVESUBRESOURCE pfnResourceResolveSubresource;
PFND3D10DDI_RESOURCEMAP pfnResourceMap;
PFND3D10DDI_RESOURCEUNMAP pfnResourceUnmap;
PFND3D10DDI_RESOURCEISSTAGINGBUSY pfnResourceIsStagingBusy;
PFND3D10DDI_RELOCATEDEVICEFUNCS pfnRelocateDeviceFuncs;
PFND3D10DDI_CALCPRIVATERESOURCESIZE pfnCalcPrivateResourceSize;
PFND3D10DDI_CALCPRIVATEOPENEDRESOURCESIZE pfnCalcPrivateOpenedResourceSize;
PFND3D10DDI_CREATERESOURCE pfnCreateResource;
PFND3D10DDI_OPENRESOURCE pfnOpenResource;
PFND3D10DDI_DESTROYRESOURCE pfnDestroyResource;
PFND3D10DDI_CALCPRIVATESHADERRESOURCEVIEWSIZE pfnCalcPrivateShaderResourceViewSize;
PFND3D10DDI_CREATESHADERRESOURCEVIEW pfnCreateShaderResourceView;
PFND3D10DDI_DESTROYSHADERRESOURCEVIEW pfnDestroyShaderResourceView;
PFND3D10DDI_CALCPRIVATERENDERTARGETVIEWSIZE pfnCalcPrivateRenderTargetViewSize;
PFND3D10DDI_CREATERENDERTARGETVIEW pfnCreateRenderTargetView;
PFND3D10DDI_DESTROYRENDERTARGETVIEW pfnDestroyRenderTargetView;
PFND3D10DDI_CALCPRIVATEDEPTHSTENCILVIEWSIZE pfnCalcPrivateDepthStencilViewSize;
PFND3D10DDI_CREATEDEPTHSTENCILVIEW pfnCreateDepthStencilView;
PFND3D10DDI_DESTROYDEPTHSTENCILVIEW pfnDestroyDepthStencilView;
PFND3D10DDI_CALCPRIVATEELEMENTLAYOUTSIZE pfnCalcPrivateElementLayoutSize;
PFND3D10DDI_CREATEELEMENTLAYOUT pfnCreateElementLayout;
PFND3D10DDI_DESTROYELEMENTLAYOUT pfnDestroyElementLayout;
PFND3D10DDI_CALCPRIVATEBLENDSTATESIZE pfnCalcPrivateBlendStateSize;
PFND3D10DDI_CREATEBLENDSTATE pfnCreateBlendState;
PFND3D10DDI_DESTROYBLENDSTATE pfnDestroyBlendState;
PFND3D10DDI_CALCPRIVATEDEPTHSTENCILSTATESIZE pfnCalcPrivateDepthStencilStateSize;
PFND3D10DDI_CREATEDEPTHSTENCILSTATE pfnCreateDepthStencilState;
PFND3D10DDI_DESTROYDEPTHSTENCILSTATE pfnDestroyDepthStencilState;
PFND3D10DDI_CALCPRIVATERASTERIZERSTATESIZE pfnCalcPrivateRasterizerStateSize;
PFND3D10DDI_CREATERASTERIZERSTATE pfnCreateRasterizerState;
PFND3D10DDI_DESTROYRASTERIZERSTATE pfnDestroyRasterizerState;
PFND3D10DDI_CALCPRIVATESHADERSIZE pfnCalcPrivateShaderSize;
PFND3D10DDI_CREATEVERTEXSHADER pfnCreateVertexShader;
PFND3D10DDI_CREATEGEOMETRYSHADER pfnCreateGeometryShader;
PFND3D10DDI_CREATEPIXELSHADER pfnCreatePixelShader;
PFND3D10DDI_CALCPRIVATEGEOMETRYSHADERWITHSTREAMOUTPUT pfnCalcPrivateGeometryShaderWithStreamOutput;
PFND3D10DDI_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT pfnCreateGeometryShaderWithStreamOutput;
PFND3D10DDI_DESTROYSHADER pfnDestroyShader;
PFND3D10DDI_CALCPRIVATESAMPLERSIZE pfnCalcPrivateSamplerSize;
PFND3D10DDI_CREATESAMPLER pfnCreateSampler;
PFND3D10DDI_DESTROYSAMPLER pfnDestroySampler;
PFND3D10DDI_CALCPRIVATEQUERYSIZE pfnCalcPrivateQuerySize;
PFND3D10DDI_CREATEQUERY pfnCreateQuery;
PFND3D10DDI_DESTROYQUERY pfnDestroyQuery;
PFND3D10DDI_CHECKFORMATSUPPORT pfnCheckFormatSupport;
PFND3D10DDI_CHECKMULTISAMPLEQUALITYLEVELS pfnCheckMultisampleQualityLevels;
PFND3D10DDI_CHECKCOUNTERINFO pfnCheckCounterInfo;
PFND3D10DDI_CHECKCOUNTER pfnCheckCounter;
PFND3D10DDI_DESTROYDEVICE pfnDestroyDevice;
PFND3D10DDI_SETTEXTFILTERSIZE pfnSetTextFilterSize;
PFND3D10DDI_RESETPRIMITIVEID pfnResetPrimitiveID;
PFND3D10DDI_SETVERTEXPIPELINEOUTPUT pfnSetVertexPipelineOutput;
} D3D10DDI_DEVICEFUNCS;
Members
pfnDefaultConstantBufferUpdateSubresourceUP
A pointer to the driver's DefaultConstantBufferUpdateSubresourceUP function.
pfnVsSetConstantBuffers
A pointer to the driver's VsSetConstantBuffers function.
pfnPsSetShaderResources
A pointer to the driver's PsSetShaderResources function.
pfnPsSetShader
A pointer to the driver's PsSetShader function.
pfnPsSetSamplers
A pointer to the driver's PsSetSamplers function.
pfnVsSetShader
A pointer to the driver's VsSetShader function.
pfnDrawIndexed
A pointer to the driver's DrawIndexed function.
pfnDraw
A pointer to the driver's Draw function.
pfnDynamicIABufferMapNoOverwrite
A pointer to the driver's ResourceMap function. For more information about whether to implement a separate DynamicIABufferMapNoOverwrite function or to point to the multipurpose ResourceMap, see the Remarks section of ResourceMap.
pfnDynamicIABufferUnmap
A pointer to the driver's ResourceUnmap function. For more information about whether to implement a separate DynamicIABufferUnmap function or to point to the multipurpose ResourceUnmap, see the Remarks section of ResourceMap.
pfnDynamicConstantBufferMapDiscard
A pointer to the driver's ResourceMap function. For more information about whether to implement a separate DynamicConstantBufferMapDiscard function or to point to the multipurpose ResourceMap, see the Remarks section of ResourceMap.
pfnDynamicIABufferMapDiscard
A pointer to the driver's ResourceMap function. For more information about whether to implement a separate DynamicIABufferMapDiscard function or to point to the multipurpose ResourceMap, see the Remarks section of ResourceMap.
pfnDynamicConstantBufferUnmap
A pointer to the driver's ResourceUnmap function. For more information about whether to implement a separate DynamicConstantBufferUnmap function or to point to the multipurpose ResourceUnmap, see the Remarks section of ResourceMap.
pfnPsSetConstantBuffers
A pointer to the driver's PsSetConstantBuffers function.
pfnIaSetInputLayout
A pointer to the driver's IaSetInputLayout function.
pfnIaSetVertexBuffers
A pointer to the driver's IaSetVertexBuffers function.
pfnIaSetIndexBuffer
A pointer to the driver's IaSetIndexBuffer function.
pfnDrawIndexedInstanced
A pointer to the driver's DrawIndexedInstanced function.
pfnDrawInstanced
A pointer to the driver's DrawInstanced function.
pfnDynamicResourceMapDiscard
A pointer to the driver's ResourceMap function. For more information about whether to implement a separate DynamicResourceMapDiscard function or to point to the multipurpose ResourceMap, see the Remarks section of ResourceMap.
pfnDynamicResourceUnmap
A pointer to the driver's ResourceUnmap function. For more information about whether to implement a separate DynamicResourceUnmap function or to point to the multipurpose ResourceUnmap, see the Remarks section of ResourceUnmap.
pfnGsSetConstantBuffers
A pointer to the driver's GsSetConstantBuffers function.
pfnGsSetShader
A pointer to the driver's GsSetShader function.
pfnIaSetTopology
A pointer to the driver's IaSetTopology function.
pfnStagingResourceMap
A pointer to the driver's ResourceMap function. For more information about whether to implement a separate StagingResourceMap function or to point to the multipurpose ResourceMap, see the Remarks section of ResourceMap.
pfnStagingResourceUnmap
A pointer to the driver's ResourceUnmap function. For more information about whether to implement a separate StagingResourceUnmap function or to point to the multipurpose ResourceUnmap, see the Remarks section of ResourceMap.
pfnVsSetShaderResources
A pointer to the driver's VsSetShaderResources function.
pfnVsSetSamplers
A pointer to the driver's VsSetSamplers function.
pfnGsSetShaderResources
A pointer to the driver's GsSetShaderResources function.
pfnGsSetSamplers
A pointer to the driver's GsSetSamplers function.
pfnSetRenderTargets
A pointer to the driver's SetRenderTargets function.
pfnShaderResourceViewReadAfterWriteHazard
A pointer to the driver's ShaderResourceViewReadAfterWriteHazard function.
pfnResourceReadAfterWriteHazard
A pointer to the driver's ResourceReadAfterWriteHazard function.
pfnSetBlendState
A pointer to the driver's SetBlendState function.
pfnSetDepthStencilState
A pointer to the driver's SetDepthStencilState function.
pfnSetRasterizerState
A pointer to the driver's SetRasterizerState function.
pfnQueryEnd
A pointer to the driver's QueryEnd function.
pfnQueryBegin
A pointer to the driver's QueryBegin function.
pfnResourceCopyRegion
A pointer to the driver's ResourceCopyRegion function.
pfnResourceUpdateSubresourceUP
A pointer to the driver's ResourceUpdateSubresourceUP function.
pfnSoSetTargets
A pointer to the driver's SoSetTargets function.
pfnDrawAuto
A pointer to the driver's DrawAuto function.
pfnSetViewports
A pointer to the driver's SetViewports function.
pfnSetScissorRects
A pointer to the driver's SetScissorRects function.
pfnClearRenderTargetView
A pointer to the driver's ClearRenderTargetView function.
pfnClearDepthStencilView
A pointer to the driver's ClearDepthStencilView function.
pfnSetPredication
A pointer to the driver's SetPredication function.
pfnQueryGetData
A pointer to the driver's QueryGetData function.
pfnFlush
A pointer to the driver's Flush(D3D10) function.
pfnGenMips
A pointer to the driver's GenMips function.
pfnResourceCopy
A pointer to the driver's ResourceCopy function.
pfnResourceResolveSubresource
A pointer to the driver's ResourceResolveSubresource function.
pfnResourceMap
A pointer to the driver's ResourceMap function.
pfnResourceUnmap
A pointer to the driver's ResourceUnmap function.
pfnResourceIsStagingBusy
A pointer to the driver's ResourceIsStagingBusy function.
pfnRelocateDeviceFuncs
A pointer to the driver's RelocateDeviceFuncs function.
pfnCalcPrivateResourceSize
A pointer to the driver's CalcPrivateResourceSize function.
pfnCalcPrivateOpenedResourceSize
A pointer to the driver's CalcPrivateOpenedResourceSize function.
pfnCreateResource
A pointer to the driver's CreateResource(D3D10) function.
pfnOpenResource
A pointer to the driver's OpenResource(D3D10) function.
pfnDestroyResource
A pointer to the driver's DestroyResource(D3D10) function.
pfnCalcPrivateShaderResourceViewSize
A pointer to the driver's CalcPrivateShaderResourceViewSize function.
pfnCreateShaderResourceView
A pointer to the driver's CreateShaderResourceView function.
pfnDestroyShaderResourceView
A pointer to the driver's DestroyShaderResourceView function.
pfnCalcPrivateRenderTargetViewSize
A pointer to the driver's CalcPrivateRenderTargetViewSize function.
pfnCreateRenderTargetView
A pointer to the driver's CreateRenderTargetView function.
pfnDestroyRenderTargetView
A pointer to the driver's DestroyRenderTargetView function.
pfnCalcPrivateDepthStencilViewSize
A pointer to the driver's CalcPrivateDepthStencilViewSize function.
pfnCreateDepthStencilView
A pointer to the driver's CreateDepthStencilView function.
pfnDestroyDepthStencilView
A pointer to the driver's DestroyDepthStencilView function.
pfnCalcPrivateElementLayoutSize
A pointer to the driver's CalcPrivateElementLayoutSize function.
pfnCreateElementLayout
A pointer to the driver's CreateElementLayout function.
pfnDestroyElementLayout
A pointer to the driver's DestroyElementLayout function.
pfnCalcPrivateBlendStateSize
A pointer to the driver's CalcPrivateBlendStateSize function.
pfnCreateBlendState
A pointer to the driver's CreateBlendState function.
pfnDestroyBlendState
A pointer to the driver's DestroyBlendState function.
pfnCalcPrivateDepthStencilStateSize
A pointer to the driver's CalcPrivateDepthStencilStateSize function.
pfnCreateDepthStencilState
A pointer to the driver's CreateDepthStencilState function.
pfnDestroyDepthStencilState
A pointer to the driver's DestroyDepthStencilState function.
pfnCalcPrivateRasterizerStateSize
A pointer to the driver's CalcPrivateRasterizerStateSize function.
pfnCreateRasterizerState
A pointer to the driver's CreateRasterizerState function.
pfnDestroyRasterizerState
A pointer to the driver's DestroyRasterizerState function.
pfnCalcPrivateShaderSize
A pointer to the driver's CalcPrivateShaderSize function.
pfnCreateVertexShader
A pointer to the driver's CreateVertexShader(D3D10) function.
pfnCreateGeometryShader
A pointer to the driver's CreateGeometryShader function.
pfnCreatePixelShader
A pointer to the driver's CreatePixelShader(D3D10) function.
pfnCalcPrivateGeometryShaderWithStreamOutput
A pointer to the driver's CalcPrivateGeometryShaderWithStreamOutput function.
pfnCreateGeometryShaderWithStreamOutput
A pointer to the driver's CreateGeometryShaderWithStreamOutput function.
pfnDestroyShader
A pointer to the driver's DestroyShader function.
pfnCalcPrivateSamplerSize
A pointer to the driver's CalcPrivateSamplerSize function.
pfnCreateSampler
A pointer to the driver's CreateSampler function.
pfnDestroySampler
A pointer to the driver's DestroySampler function.
pfnCalcPrivateQuerySize
A pointer to the driver's CalcPrivateQuerySize function.
pfnCreateQuery
A pointer to the driver's CreateQuery(D3D10) function.
pfnDestroyQuery
A pointer to the driver's DestroyQuery(D3D10) function.
pfnCheckFormatSupport
A pointer to the driver's CheckFormatSupport function.
pfnCheckMultisampleQualityLevels
A pointer to the driver's CheckMultisampleQualityLevels function.
pfnCheckCounterInfo
A pointer to the driver's CheckCounterInfo function.
pfnCheckCounter
A pointer to the driver's CheckCounter function.
pfnDestroyDevice
A pointer to the driver's DestroyDevice(D3D10) function.
pfnSetTextFilterSize
A pointer to the driver's SetTextFilterSize function.
pfnResetPrimitiveID
pfnSetVertexPipelineOutput
Remarks
The order of user-mode display driver functions (that is, the order of the members of the D3D10DDI_DEVICEFUNCS structure) is in decreasing order of priority (in regard to performance).
The user-mode display driver can use different names for these functions because the address of the function table (this structure) is shared between the Direct3D 10 runtime and the driver through the call to the driver's CreateDevice(D3D10) function.
The pfnResetPrimitiveID and pfnSetVertexPipelineOutput members (not shown here) and their data types are reserved for system use and should not be used in your driver.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Header | d3d10umddi.h (include D3d10umddi.h) |