PFND3D10DDI_DESTROYDEPTHSTENCILSTATE callback function (d3d10umddi.h)

The DestroyDepthStencilState function destroys the specified depth stencil state object. The depth stencil state object can be destroyed only if it is not currently bound to a display device.

Syntax

PFND3D10DDI_DESTROYDEPTHSTENCILSTATE Pfnd3d10ddiDestroydepthstencilstate;

void Pfnd3d10ddiDestroydepthstencilstate(
  D3D10DDI_HDEVICE unnamedParam1,
  D3D10DDI_HDEPTHSTENCILSTATE unnamedParam2
)
{...}

Parameters

unnamedParam1

hDevice [in]

A handle to the display device (graphics context).

unnamedParam2

hDepthStencilState [in]

A handle to the driver's private data for the depth stencil state object to destroy. The Microsoft Direct3D runtime will free the memory region that it previously allocated for the object. Therefore, the driver can no longer access this memory region.

Return value

None

Remarks

The driver can use the pfnSetErrorCb callback function to set an error code.

The driver should not encounter any error, except for D3DDDIERR_DEVICEREMOVED. Therefore, if the driver passes any error, except for D3DDDIERR_DEVICEREMOVED, in a call to the pfnSetErrorCb function, the Direct3D runtime will determine that the error is critical. Even if the device was removed, the driver is not required to return D3DDDIERR_DEVICEREMOVED; however, if device removal interfered with the operation of DestroyDepthStencilState (which typically should not happen), the driver can return D3DDDIERR_DEVICEREMOVED.

Requirements

Requirement Value
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Target Platform Desktop
Header d3d10umddi.h (include D3d10umddi.h)

See also

D3D10DDI_DEVICEFUNCS

pfnSetErrorCb