PFND3D10DDI_CREATEELEMENTLAYOUT callback function (d3d10umddi.h)
The CreateElementLayout function creates an element layout.
Syntax
PFND3D10DDI_CREATEELEMENTLAYOUT Pfnd3d10ddiCreateelementlayout;
void Pfnd3d10ddiCreateelementlayout(
D3D10DDI_HDEVICE unnamedParam1,
const D3D10DDIARG_CREATEELEMENTLAYOUT *unnamedParam2,
D3D10DDI_HELEMENTLAYOUT unnamedParam3,
D3D10DDI_HRTELEMENTLAYOUT unnamedParam4
)
{...}
Parameters
unnamedParam1
hDevice [in]
A handle to the display device (graphics context).
unnamedParam2
pCreateElementLayout [in]
A pointer to a D3D10DDIARG_CREATEELEMENTLAYOUT structure that describes the parameters that the user-mode display driver uses to create an element layout.
unnamedParam3
hElementLayout [in]
A handle to the driver's private data for the element layout.
unnamedParam4
hRTElementLayout [in]
A handle to the element layout that the driver should use anytime it calls back into the Direct3D runtime.
Return value
None
Remarks
The driver can use the pfnSetErrorCb callback function to set an error code.
The driver can pass E_OUTOFMEMORY (if the driver runs out of memory) or D3DDDIERR_DEVICEREMOVED (if the device has been removed) in a call to the pfnSetErrorCb function. The Direct3D runtime will determine that any other errors are critical. If the driver passes any errors, including D3DDDIERR_DEVICEREMOVED, the Direct3D runtime will determine that the handle is invalid; therefore, the runtime will not call the DestroyElementLayout function to destroy the handle that the hElementLayout parameter specifies.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Target Platform | Desktop |
Header | d3d10umddi.h (include D3d10umddi.h) |