PFND3D10DDI_IA_SETVERTEXBUFFERS callback function (d3d10umddi.h)
The IaSetVertexBuffers function sets vertex buffers for an input assembler.
Syntax
PFND3D10DDI_IA_SETVERTEXBUFFERS Pfnd3d10ddiIaSetvertexbuffers;
void Pfnd3d10ddiIaSetvertexbuffers(
D3D10DDI_HDEVICE unnamedParam1,
UINT StartSlot,
[in] UINT NumBuffers,
const D3D10DDI_HRESOURCE *unnamedParam4,
const UINT *unnamedParam5,
const UINT *unnamedParam6
)
{...}
Parameters
unnamedParam1
hDevice [in]
A handle to the display device (graphics context).
StartSlot
The starting vertex buffer to set.
[in] NumBuffers
The total number of buffers to set.
unnamedParam4
phBuffers [in]
An array of handles to the vertex buffers, beginning with the buffer that StartBuffer specifies.
unnamedParam5
pStrides [in]
An array of values that indicate the sizes, in bytes, from one vertex to the next vertex for each buffer
unnamedParam6
pOffsets [in]
An array of values that indicate the offsets, in bytes, into each vertex buffer.
Return value
None
Remarks
The driver can use the pfnSetErrorCb callback function to set an error code.
The driver should not encounter any error, except for D3DDDIERR_DEVICEREMOVED. Therefore, if the driver passes any error, except for D3DDDIERR_DEVICEREMOVED, in a call to the pfnSetErrorCb function, the Direct3D runtime will determine that the error is critical. Even if the device was removed, the driver is not required to return D3DDDIERR_DEVICEREMOVED; however, if device removal interfered with the operation of IaSetVertexBuffers (which typically should not happen), the driver can return D3DDDIERR_DEVICEREMOVED.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Target Platform | Desktop |
Header | d3d10umddi.h (include D3d10umddi.h) |