IDirect3DDevice8::BeginStateBlock
This method signals Microsoft® Direct3D® to begin recording a device-state block.
HRESULT BeginStateBlock();
Parameters
None.
Return Values
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be one of the following values:
Remarks
Applications can ensure that all recorded states are valid by calling the IDirect3DDevice8::ValidateDevice method prior to calling this method.
The following methods can be recorded in a state block, after calling BeginStateBlock and before IDirect3DDevice8::EndStateBlock.
- IDirect3DDevice8::LightEnable
- IDirect3DDevice8::SetClipPlane
- IDirect3DDevice8::SetIndices
- IDirect3DDevice8::SetLight
- IDirect3DDevice8::SetMaterial
- IDirect3DDevice8::SetRenderState
- IDirect3DDevice8::SetStreamSource
- IDirect3DDevice8::SetTexture
- IDirect3DDevice8::SetTextureStageState
- IDirect3DDevice8::SetTransform
- IDirect3DDevice8::SetViewport
- IDirect3DDevice8::SetVertexShader
The ordering of state changes in a state block is not guaranteed. If the same state is specified multiple times in a state block, only the last value is used.
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8.h.
Link Library: D3d8.lib.
See Also
IDirect3DDevice8::ApplyStateBlock | IDirect3DDevice8::EndStateBlock | IDirect3DDevice8::CaptureStateBlock | IDirect3DDevice8::CreateStateBlock | IDirect3DDevice8::DeleteStateBlock | IDirect3DDevice8::ValidateDevice | IDirect3DDevice8
Last updated on Thursday, April 08, 2004
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