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IDirect3DDevice8::SetTransform

This method sets a single device transformation-related state.

HRESULT SetTransform(
  D3DTRANSFORMSTATETYPE State,
  CONST D3DMATRIX* pMatrix
);

Parameters

  • State
    [in] Device-state variable that is being modified. This parameter can be any member of the D3DTRANSFORMSTATETYPE enumerated type, or the D3DTS_WORLDMATRIX macro.
  • pMatrix
    [in] Pointer to a D3DMATRIX structure that modifies the current transformation.

Return Values

If the method succeeds, the return value is D3D_OK.

D3DERR_INVALIDCALL is returned if one of the arguments is invalid.

Requirements

OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8.h.
Link Library: D3d8.lib.

See Also

D3DTRANSFORMSTATETYPE | D3DTS_WORLDMATRIX | D3DTS_WORLD | D3DTS_WORLDn | IDirect3DDevice8::GetTransform | IDirect3DDevice8::SetRenderState | IDirect3DDevice8

 Last updated on Thursday, April 08, 2004

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