Partager via


IDirect3DDevice8::SetTextureStageState

This method sets the state value for the currently assigned texture.

HRESULT SetTextureStageState(
  DWORD Stage,
  D3DTEXTURESTAGESTATETYPE Type,
  DWORD Value
);

Parameters

  • Stage
    [in] Stage identifier of the texture for which the state value is set. Stage identifiers are zero-based. Devices can have up to eight set textures, so the maximum value allowed for Stage is 7.
  • Type
    [in] Texture state to set. This parameter can be any member of the D3DTEXTURESTAGESTATETYPE enumerated type.
  • Value
    [in] State value to set. The meaning of this value is determined by the Type parameter.

Return Values

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be D3DERR_INVALIDCALL.

Requirements

OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8.h.
Link Library: D3d8.lib.

See Also

D3DTEXTURESTAGESTATETYPE | IDirect3DDevice8::GetTexture | IDirect3DDevice8::GetTextureStageState | IDirect3DDevice8::SetTexture | IDirect3DDevice8

 Last updated on Thursday, April 08, 2004

© 1992-2003 Microsoft Corporation. All rights reserved.