IDirect3DDevice8::SetRenderState
This method sets a single device render-state parameter.
HRESULT SetRenderState(
D3DRENDERSTATETYPE State,
DWORD Value
);
Parameters
- State
[in] Device state variable that is being modified. This parameter can be any member of the D3DRENDERSTATETYPE enumerated type. - Value
[in] New value for the device render state to be set. The meaning of this parameter is dependent on the value specified for State. For example, if State were D3DRS_SHADEMODE, the second parameter would be one member of the D3DSHADEMODE enumerated type.
Return Values
If the method succeeds, the return value is D3D_OK.
D3DERR_INVALIDCALL is returned if one of the arguments is invalid.
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8.h.
Link Library: D3d8.lib.
See Also
D3DRENDERSTATETYPE | D3DSHADEMODE | IDirect3DDevice8::GetRenderState | IDirect3DDevice8::SetTransform | IDirect3DDevice8
Last updated on Thursday, April 08, 2004
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