SceneLightingEffect 类
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
控制 SpriteVisual 的反射属性。 SceneLightingEffect 将覆盖 CompositionLight 默认值。 它用于控制 SpriteVisual 的反射属性。 NormalMap 可用作输入源,但不是必需的。
public ref class SceneLightingEffect sealed : IGraphicsEffect
/// [Windows.Foundation.Metadata.Activatable(65536, "Microsoft.Foundation.LiftedContract")]
/// [Windows.Foundation.Metadata.ContractVersion(Microsoft.Foundation.LiftedContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class SceneLightingEffect final : IGraphicsEffect
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
/// [Windows.Foundation.Metadata.Activatable(65536, "Microsoft.Foundation.WindowsAppSDKContract")]
/// [Windows.Foundation.Metadata.ContractVersion(Microsoft.Foundation.WindowsAppSDKContract, 65536)]
class SceneLightingEffect final : IGraphicsEffect
[Windows.Foundation.Metadata.Activatable(65536, "Microsoft.Foundation.LiftedContract")]
[Windows.Foundation.Metadata.ContractVersion(typeof(Microsoft.Foundation.LiftedContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class SceneLightingEffect : IGraphicsEffect
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
[Windows.Foundation.Metadata.Activatable(65536, "Microsoft.Foundation.WindowsAppSDKContract")]
[Windows.Foundation.Metadata.ContractVersion(typeof(Microsoft.Foundation.WindowsAppSDKContract), 65536)]
public sealed class SceneLightingEffect : IGraphicsEffect
function SceneLightingEffect()
Public NotInheritable Class SceneLightingEffect
Implements IGraphicsEffect
- 继承
- 属性
- 实现
示例
IGraphicsEffect graphicsEffect = new CompositeEffect()
{
Mode = CanvasComposite.Add,
Sources =
{
new CompositionEffectSourceParameter("ImageSource"),
new SceneLightingEffect()
{
Name = "Material",
AmbientAmount = 0,
DiffuseAmount = .75f,
SpecularAmount = 0,
SpecularShine = 20
NormalMapSource = new CompositionEffectSourceParameter("NormalMap"),
}
}
};
构造函数
SceneLightingEffect() |
创建 SceneLightingEffect 的实例。 |
属性
AmbientAmount |
效果使用的预定义 AmbientLight 的比例。 |
DiffuseAmount |
漫射光的强度。 |
Name |
灯的名称。 |
NormalMapSource |
效果的法线映射。 |
ReflectanceModel |
获取或设置一个值,该值指示如何建模 SceneLightingEffect 的反射率。 |
SpecularAmount |
反射光的强度。 |
SpecularShine |
Blinn-Phong照明模型的反射功率。 |