Dela via


SpacePinASA Class

Definition

public class SpacePinASA : Microsoft.MixedReality.WorldLocking.Core.SpacePinOrientable
type SpacePinASA = class
    inherit SpacePinOrientable
Public Class SpacePinASA
Inherits SpacePinOrientable
Inheritance
UnityEngine.MonoBehaviour
SpacePinASA

Constructors

SpacePinASA()

Properties

AlignmentManager

Accessor for overriding the AlignmentManager from script.

(Inherited from SpacePin)
AnchorId

This wrapper for the anchorId is because the anchorId has to be stored as a ulong, which is the base class for the AnchorId enum. Unity only supports int-based enums, so will complain on serialization etc. for the ulong based AnchorId.

(Inherited from SpacePin)
AnchorName

Provide a unique anchor name. This is used for persistence.

(Inherited from SpacePin)
FragmentId

The fragment this belongs to. Public property to satisfy IOrientable interface.

(Inherited from SpacePinOrientable)
IsReadyForPublish

Ready to publish when we have a local peg and it is ready to publish.

LocalPeg

Accessor for local peg.

LockedPose

Accessor for world locked pose for derived classes.

(Inherited from SpacePin)
LockedPosition (Inherited from SpacePinOrientable)
LockedRotation (Inherited from SpacePinOrientable)
Manager

Read only access to manager dependency from derived classes.

(Inherited from SpacePin)
ModelingPoseGlobal

First of the pair of poses submitted to alignment manager for alignment.

(Inherited from SpacePin)
ModelPosition (Inherited from SpacePinOrientable)
ModelPositionSource

Where to find model space position on target. Transform is preferable, but if transforms are baked in, renderer or collider may be more appropriate.

(Inherited from SpacePin)
ModelRotation (Inherited from SpacePinOrientable)
Orienter

Input dependency of the managing Orienter which will arbitrate individual rotations.

(Inherited from SpacePinOrientable)
PinActive

Whether this space pin is in active use pinning space

(Inherited from SpacePin)
Properties

Runtime access of properties.

Publisher

Accessor for publisher. This is managed by the binder.

RestorePoseLocal

Pose to restore after manipulation (if any).

(Inherited from SpacePin)
SpacePinId

Unique identifier for this space pin.

Methods

ConfigureLocalPeg()

Create a local peg based on current state (LockedPose).

ExtractModelPose() (Inherited from SpacePin)
ExtractModelPoseFromCollider() (Inherited from SpacePin)
ExtractModelPoseFromRenderer() (Inherited from SpacePin)
ExtractModelPoseFromTransform() (Inherited from SpacePin)
ForceAttachment()

Ensure that there is an attachment, and it is positioned up to date.

(Inherited from SpacePin)
GetModelPoseFromGlobalPosition(Vector3) (Inherited from SpacePin)
OnDestroy()

On destroy, unregister for the loaded event.

(Inherited from SpacePin)
OnLocationUpdate(Pose)

Callback for refit operations.

(Inherited from SpacePinOrientable)
PushAlignmentData(IAlignmentManager)

Communicate the data from this point to the alignment manager.

(Inherited from SpacePin)
PushRotation(IAlignmentManager, Quaternion)

Accept the rotation as computed by the IOrienter.

(Inherited from SpacePinOrientable)
ReleaseAttachment()

Dispose of any previously created attachment point.

(Inherited from SpacePin)
Reset()

Reset and unregister from the IOrienter.

(Inherited from SpacePinOrientable)
ResetModelingPose()

Reset the modeling pose to the current transform.

(Inherited from SpacePin)
RestoreOnLoad()

If base restore on load succeeds, register with orienter for further manipulation.

(Inherited from SpacePinOrientable)
SendAlignmentData(IAlignmentManager)

Notify the manager that all necessary updates have been submitted and are ready for processing.

(Inherited from SpacePin)
SetFrozenPose(Pose)

Transform pose to Locked Space and pass through.

(Inherited from SpacePin)
SetFrozenPosition(Vector3)

Set the position in frozen space. Rotation not needed since it is computed based on relative positions.

(Inherited from SpacePinOrientable)
SetLocalPeg(ILocalPeg)

Accept the local peg assigned by the binder after it's been downloaded from the cloud.

SetLockedPose(Pose)

Override of base SetLockedPose to allow insertion of the computation of rotation.

(Inherited from SpacePinOrientable)
SetLockedPosition(Vector3)

Set the position in world locked space. Rotation not needed since it is computed based on relative positions.

(Inherited from SpacePinOrientable)
SetOrienter(IOrienter)

Explicitly set the managing IOrienter, overriding any setting from the Inspector.

(Inherited from SpacePinOrientable)
SetSpongyPose(Pose)

Transform pose to Locked Space and pass through.

(Inherited from SpacePin)
SetSpongyPosition(Vector3)

Set the position in spongy space. Rotation not needed since it is computed based on relative positions.

(Inherited from SpacePinOrientable)
Start()

Adopt the Inspector set Orienter as the interface iorienter.

(Inherited from SpacePinOrientable)

Applies to