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SpacePin.AnchorId Property

Definition

This wrapper for the anchorId is because the anchorId has to be stored as a ulong, which is the base class for the AnchorId enum. Unity only supports int-based enums, so will complain on serialization etc. for the ulong based AnchorId.

public Microsoft.MixedReality.WorldLocking.Core.AnchorId AnchorId { get; }
member this.AnchorId : Microsoft.MixedReality.WorldLocking.Core.AnchorId
Public ReadOnly Property AnchorId As AnchorId

Property Value

Applies to