SpacePin.ModelPositionSource Property
Definition
Important
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Where to find model space position on target. Transform is preferable, but if transforms are baked in, renderer or collider may be more appropriate.
public Microsoft.MixedReality.WorldLocking.Core.SpacePin.ModelPositionSourceEnum ModelPositionSource { get; set; }
member this.ModelPositionSource : Microsoft.MixedReality.WorldLocking.Core.SpacePin.ModelPositionSourceEnum with get, set
Public Property ModelPositionSource As SpacePin.ModelPositionSourceEnum
Property Value
Remarks
Note that orientation always comes from transform, as renderer and collider bounds have no orientation.