Direct3D Diagnostics Capture Interface Structures
The following structures are declared in vspixengine.h.
In this section
Topic | Description |
---|---|
Represents a shared resource which is encoded as a COM string. | |
Represents descriptor heap information. | |
Represents an error in a pipeline stage. | |
Represents a pipeline stage, including details of the shader used. | |
Represents experiment trigger information. | |
Represents a package of four calls. | |
Represents information about the debug symbol server. | |
Represents information about a frame on the callstack. | |
Represents information about a source code file. | |
Represents summary information about an event. | |
Represents information about a shader under the debugger. | |
Represents information about an experiment (capture). | |
Represents information about an issue. | |
Represents a 2D point with unsigned integer coordinates. | |
Represents a 3D index into thread data | |
Represents the input layout fields of a vertex buffer, one per field in the vertex buffer. | |
Represents information about pixel history. | |
Represents information about a particular | |
Represents information about a single entry in the buffer layout of a mesh. | |
Represents information about a shader debugger request. | |
Represents a 4D vector with signed integer coordinates. | |
Represents a 4D point with 64-bit floating-point (double) coordinates. | |
Represents a description of a color (sample) channel. | |
Represents a description of a texture format. | |
Represents a description of a texture resource. | |
Represents a description of a texture slice. | |
Represents the index of a texture slice | |
Represents a histogram of a texture. |
Related topics
Direct3D Diagnostics Capture Interface Reference