Direct3D Diagnostics Capture Interface Structures

The following structures are declared in vspixengine.h.

In this section

TopicDescription

ResourcePair

Represents a shared resource which is encoded as a COM string.

DescriptorHeapRecord

Represents descriptor heap information.

PipeLineStageError

Represents an error in a pipeline stage.

PipeLineStage

Represents a pipeline stage, including details of the shader used.

ExperimentTrigger

Represents experiment trigger information.

PackedCallPkg

Represents a package of four calls.

SymbolServerInfo

Represents information about the debug symbol server.

CallStackFrame

Represents information about a frame on the callstack.

SourceFileInfo

Represents information about a source code file.

SummaryItem

Represents summary information about an event.

DebugShader

Represents information about a shader under the debugger.

Experiment

Represents information about an experiment (capture).

Issue

Represents information about an issue.

Point2D

Represents a 2D point with unsigned integer coordinates.

ThreadData3D

Represents a 3D index into thread data

InputLayoutStruct

Represents the input layout fields of a vertex buffer, one per field in the vertex buffer.

PixelHistoryOperation

Represents information about pixel history.

PixelHistoryIntersection

Represents information about a particular

MeshDataBufferLayoutEntry

Represents information about a single entry in the buffer layout of a mesh.

DebugShaderRequestInfo

Represents information about a shader debugger request.

PixEngineInt4

Represents a 4D vector with signed integer coordinates.

PixEnginePoint4D

Represents a 4D point with 64-bit floating-point (double) coordinates.

PixEngineChannelDesc

Represents a description of a color (sample) channel.

PixEngineTextureFormatDesc

Represents a description of a texture format.

PixEngineTextureDescriptor

Represents a description of a texture resource.

PixEngineTextureSliceDescriptor

Represents a description of a texture slice.

PixEngineTextureSliceIndex

Represents the index of a texture slice

PixEngineHistogram

Represents a histogram of a texture.

 

Direct3D Diagnostics Capture Interface Reference