PipeLineStage structure

Represents a pipeline stage, including details of the shader used.

Syntax

} PipeLineStage;

Members

StageId
The ID of the pipeline stage.

Debuggable
true if the pipeline stage supports debugging; otherwise, false.

StageName
A COM string containing the name of the pipeline stage.

GuaranteedOutput
true if the pipeline stage always has pipeline output; otherwise, false.

DebugEntryPoint
A COM string containing the name of the shader entry point, if there is one.

ShaderFile
A COM string containing the filepath of the shader source file.

ShaderByteStreamPtr
A FILEPTR for the shader byte stream. This is passed back in order to debug.

Requirements

Header

Vspixengine.h