PipeLineStage structure
Represents a pipeline stage, including details of the shader used.
Syntax
} PipeLineStage;
Members
StageId
The ID of the pipeline stage.
Debuggable
true if the pipeline stage supports debugging; otherwise, false.
StageName
A COM string containing the name of the pipeline stage.
GuaranteedOutput
true if the pipeline stage always has pipeline output; otherwise, false.
DebugEntryPoint
A COM string containing the name of the shader entry point, if there is one.
ShaderFile
A COM string containing the filepath of the shader source file.
ShaderByteStreamPtr
A FILEPTR for the shader byte stream. This is passed back in order to debug.
Requirements
Header | Vspixengine.h |