D3D12_RENDER_TARGET_VIEW_DESC structure (d3d12.h)
Describes the subresources from a resource that are accessible by using a render-target view.
Syntax
typedef struct D3D12_RENDER_TARGET_VIEW_DESC {
DXGI_FORMAT Format;
D3D12_RTV_DIMENSION ViewDimension;
union {
D3D12_BUFFER_RTV Buffer;
D3D12_TEX1D_RTV Texture1D;
D3D12_TEX1D_ARRAY_RTV Texture1DArray;
D3D12_TEX2D_RTV Texture2D;
D3D12_TEX2D_ARRAY_RTV Texture2DArray;
D3D12_TEX2DMS_RTV Texture2DMS;
D3D12_TEX2DMS_ARRAY_RTV Texture2DMSArray;
D3D12_TEX3D_RTV Texture3D;
};
} D3D12_RENDER_TARGET_VIEW_DESC;
Members
Format
A DXGI_FORMAT-typed value that specifies the viewing format.
ViewDimension
A D3D12_RTV_DIMENSION-typed value that specifies how the render-target resource will be accessed. This type specifies how the resource will be accessed. This member also determines which _RTV to use in the following union.
Buffer
A D3D12_BUFFER_RTV structure that specifies which buffer elements can be accessed.
Texture1D
A D3D12_TEX1D_RTV structure that specifies the subresources in a 1D texture that can be accessed.
Texture1DArray
A D3D12_TEX1D_ARRAY_RTV structure that specifies the subresources in a 1D texture array that can be accessed.
Texture2D
A D3D12_TEX2D_RTV structure that specifies the subresources in a 2D texture that can be accessed.
Texture2DArray
A D3D12_TEX2D_ARRAY_RTV structure that specifies the subresources in a 2D texture array that can be accessed.
Texture2DMS
A D3D12_TEX2DMS_RTV structure that specifies a single subresource because a multisampled 2D texture only contains one subresource.
Texture2DMSArray
A D3D12_TEX2DMS_ARRAY_RTV structure that specifies the subresources in a multisampled 2D texture array that can be accessed.
Texture3D
A D3D12_TEX3D_RTV structure that specifies subresources in a 3D texture that can be accessed.
Remarks
Pass a render-target-view description into ID3D12Device::CreateRenderTargetView to create a render-target view.
A render-target view can't use the following formats:
- Any typeless format.
- DXGI_FORMAT_R32G32B32 if the view will be used to bind a buffer (vertex, index, constant, or stream-output).
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |