D3D12_TEX1D_RTV structure (d3d12.h)
Describes the subresource from a 1D texture to use in a render-target view.
Syntax
typedef struct D3D12_TEX1D_RTV {
UINT MipSlice;
} D3D12_TEX1D_RTV;
Members
MipSlice
The index of the mipmap level to use mip slice.
Remarks
Use this structure with a D3D12_RENDER_TARGET_VIEW_DESC structure to view the resource as a 1D texture.
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |