D3D12_TEX2DMS_ARRAY_RTV structure (d3d12.h)
Describes the subresources from an array of multi sampled 2D textures to use in a render-target view.
Syntax
typedef struct D3D12_TEX2DMS_ARRAY_RTV {
UINT FirstArraySlice;
UINT ArraySize;
} D3D12_TEX2DMS_ARRAY_RTV;
Members
FirstArraySlice
The index of the first texture to use in an array of textures.
ArraySize
The number of textures to use.
Remarks
Use this structure with a D3D12_RENDER_TARGET_VIEW_DESC structure to view the resource as an array of multi sampled 2D textures.
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |