D3D12_TEX2D_ARRAY_RTV structure (d3d12.h)
Describes the subresources from an array of 2D textures to use in a render-target view.
Syntax
typedef struct D3D12_TEX2D_ARRAY_RTV {
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
UINT PlaneSlice;
} D3D12_TEX2D_ARRAY_RTV;
Members
MipSlice
The index of the mipmap level to use mip slice.
FirstArraySlice
The index of the first texture to use in an array of textures.
ArraySize
Number of textures in the array to use in the render target view, starting from FirstArraySlice.
PlaneSlice
The index (plane slice number) of the plane to use in an array of textures.
Remarks
Use this structure with a D3D12_RENDER_TARGET_VIEW_DESC structure to view the resource as an array of 2D textures.
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |