D3D12_UNORDERED_ACCESS_VIEW_DESC structure (d3d12.h)
Describes the subresources from a resource that are accessible by using an unordered-access view.
Syntax
typedef struct D3D12_UNORDERED_ACCESS_VIEW_DESC {
DXGI_FORMAT Format;
D3D12_UAV_DIMENSION ViewDimension;
union {
D3D12_BUFFER_UAV Buffer;
D3D12_TEX1D_UAV Texture1D;
D3D12_TEX1D_ARRAY_UAV Texture1DArray;
D3D12_TEX2D_UAV Texture2D;
D3D12_TEX2D_ARRAY_UAV Texture2DArray;
D3D12_TEX2DMS_UAV Texture2DMS;
D3D12_TEX2DMS_ARRAY_UAV Texture2DMSArray;
D3D12_TEX3D_UAV Texture3D;
};
} D3D12_UNORDERED_ACCESS_VIEW_DESC;
Members
Format
A DXGI_FORMAT-typed value that specifies the viewing format.
ViewDimension
A D3D12_UAV_DIMENSION-typed value that specifies the resource type of the view. This type specifies how the resource will be accessed. This member also determines which _UAV to use in the union below.
Buffer
A D3D12_BUFFER_UAV structure that specifies which buffer elements can be accessed.
Texture1D
A D3D12_TEX1D_UAV structure that specifies the subresources in a 1D texture that can be accessed.
Texture1DArray
A D3D12_TEX1D_ARRAY_UAV structure that specifies the subresources in a 1D texture array that can be accessed.
Texture2D
A D3D12_TEX2D_UAV structure that specifies the subresources in a 2D texture that can be accessed.
Texture2DArray
A D3D12_TEX2D_ARRAY_UAV structure that specifies the subresources in a 2D texture array that can be accessed.
Texture2DMS
Texture2DMSArray
Texture3D
A D3D12_TEX3D_UAV structure that specifies subresources in a 3D texture that can be accessed.
Remarks
Pass an unordered-access-view description into ID3D12Device::CreateUnorderedAccessView to create a view.
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |